I know you probably don't want to hear this, but that Henry Cavill
Warhammer 40k TV show is probably not going to happen.
Don't feel bad. It was always going to be a long shot.
If you're a Warhammer fan of any stripe chances are you will have
fantasised about a 40k movie or TV show at one time or another. This
is not unusual. When you have a niche interest then mainstream
live-action productions can frequently feel like cultural approval.
"You were always right to like this thing."
It's a mostly false assumption, of course. You shouldn't need
external validation to like the things you like. Fallout isn't any
more a valid fictional work than Halo just because Fallout had a
successful TV show while Halo's flopped, but to Halo fans it
obviously stings a bit when they hear colleagues around the water
cooler talking about Fallout when they could have been talking about
Halo.
So when we get titbits of news about a Warhammer TV show or a movie
happening we tend to hold onto them like a flotation aid. "It's
going to happen," we tell ourselves "Mainstream acceptance
at last!" The truth of the matter is, however, that hope alone
isn't going to deliver these fantasies, and Warhammer 40k, a
fictional setting that is defined frequently by the very absence of
hope, has a difficult road to walk before your work colleges will be
gushing about Roboute Guilliman around the water cooler.
I've always wanted to see a successful 40k TV show or movie some
day, but I know how unlikely a proposition that is, not just from my
degree in media and film production, but also just from paying
attention to the film and TV landscape of the last fifteen years.
Just because, against all odds, we got a successful TV show based on
Fallout, doesn't make a 40k TV show any more likely.
In fact, keep Fallout in your mind for now, because that's a good
place to weave into the first and primary issue a 40k show is going
to have to face.
Part One: Budget.
TV shows are expected to make money. You know this. However, they
work a little differently from films because they are not a "one
time charge," product like movies are. With films, a studio
creates the product (shoots the movie,) makes it available for
purchase (puts it in cinemas,) charges for the product (sells
tickets,) and then hope their takings outweigh their expenditure (if
enough tickets are sold, the cost of the movie is paid for, and
everything else is profit.)
With TV, everything is a little more opaque. You don't pay a one
time charge for every episode of The Traitors you watch. Instead, TV
shows are expected to "contribute," to an overall
entertainment and media service. The more viewers the shows get, the
more money the company can make, either through advertising (the more
viewers you pull in, the more you can charge potential clients,) or
through subscriptions (the more viewers you have, the more likely
they are to keep paying you month-by-month, and the higher you can
charge them.)
(Note: One exception here is state broadcasters like the BBC, which
do not work towards a profit and instead is paid for by a licence
fee. It's a little more complicated in their regard, but ultimately
they still have to justify their existence by pulling in decent
viewing numbers.)
All this is to say, TV services do not want to spend a lot of money
if they can get away with it. Winning back their costs can be much
harder than film. It's why they commission so many reality TV shows.
A low budget show failing to find an audience is bad, but an
expensive TV show failing to find an audience can be catastrophic.
It's the kind of situation people lose their jobs over, or in worse
cases can doom entire networks.
"But Jack!" I hear you cry. "What about Fallout? That
was a weird risk based on a niche IP that was no doubt very expensive
to to pull off, and that made it to air!"
So, the thing is, I get it. Fallout is based around an IP set in a
universe of very specific, hyper technical lore and backstory, with a
unique aesthetic and involves guys in big suits of power armour
shooting guns. Sure. If they can pull off a Brotherhood of Steel
Paladin, they can pull off a Space Marine Terminator, right?
See, you're not wrong. We really are living in an era where studios
are willing to take a greater chance on more risky projects. In many
ways this was thanks to Game of Thrones, which at the time was a very
risky proposition that many predicted would be an expensive disaster.
Thrones became a massive hit, and a huge earner for HBO. Many of the
folks involved would become household names. It's genuinely
surprising that a TV show based around the kind of story only my D&D
group would have been interested in became a common subject of
discussion by my Dad's mates at rugby matches.
But Game of Thrones, and even Fallout, is a galaxy away from
something like 40k. Fallout is still, by and large, a setting that
you can film mostly with sets and locations. It's going to take place
in dusty desert environments, or ruined convenience stores, something
that US TV production has an abundance of. Game of Thrones, taking
place in a world and time completely separate from ours, could be
filmed with locations and props rooted within our real world past.
Take a look at one image from Warhammer 40'000, though. Any one. A
codex cover. A video game screenshot. A diorama of the models
themselves. What is the first thing that jumps out to you?
These images are BUSY. They are often filled with large groups of
people, huge, titanic machines and buildings in the background.
Artifacts and livery are emblazoned on nearly every piece of
clothing. Purity seals rustle in the breeze. Cyber-cherubs glide
through the sky. Servitors cluster around broken vehicles as
soldiers, dead in the eye, charge towards their next brush with
death.
In 2010, Games Workshop released their very first attempt at at a
Warhammer 40'000 cinematic production. It was called Ultramarines. It
used state of the art CGI and motion capture technology. It had an
all-star cast of venerable British actors and a script penned by Dan
Abnett, author of many beloved 40k novels. It flopped spectacularly
and was dismissed by almost everybody as a failed experiment.
The film had many problems. The script was bland and unadventurous.
The CGI looked simplistic and was compared unfavourably to video game
cutscenes. However, the real problem is clear as day to those who
think about it. The film just looks too empty. While the Space
Marines and their weapons are rendered in loving detail, the sets
around them are starkly lacking in anything at all. Open hanger bays
and flat desert environments are the stage on which this adventure is
set. It were as though the film took place on an empty Garry's Mod
server.
For a 40k story this is a big problem! Where are the servitors,
clanking to their work? Where are the servo skulls buzzing around?
Where are the inconceivably large ruins tangled in colossal pipes and
support beams, flanked by titanic statues of warriors and saints?
More than anything else, it is the sheer amount of "stuff,"
going on that really makes 40k what is is, and that isn't something
that you can do on the cheap.
Now I can already hear you typing. "Well why not start small?
We don't need to go right into a massive story. Start with something
like Gaunt's Ghosts, where all the heroes and antagonists are human,
or tell a story about a small war-band investigating a low-tech
planet!" I understand that instinct. If budget is the problem
then why don't we shrink things down? Why not strip away the bigger
stuff at first until the show has a sizeable enough audience that can
then coax the studio into giving them a bigger budget?

Here you have two problems. Firstly, budget isn't a matter of "big
is expensive, small is cheap." HBO's Deadwood was famously one
of the most expensive TV shows ever made at the time it went to air,
and that show just took place on one old-time wild-west street. Using
CGI and blue-screen can often be MORE expensive than locations or
sets. Productions can bleed money in a variety of ways. Writing a
story about an Inquisition agent trailing a fugitive in just a single
Hive City block sounds like it could be done on the cheap, but it
could just as easily become astronomically expensive as it is,
putting aside the fact that even a small scale-40k story has to have
weapons and armour purpose built for the show. They can't just do
what Alien Earth did and get some off-the-shelf helmets and fatigues
and slap some Pulse-Rifle looking frames on existing gun props.
Problem number two is the bigger one though. That's not Warhammer
40'000. That's a story SET in Warhammer 40'000. The difference? Well
imagine if they did a Fallout TV show and it was set entirely within
a vault. Just the characters getting swept up in drama and adventure,
but they never actually enter the wasteland. Sure you could do a
decent story with that framework. There's no reason why a Fallout
story can't be set entirely within a vault, but fans of the games are
going to spend the entire viewing experience as Milhouse asking when
they are going to get to the fireworks factory. As for the new
audiences, they might very well enjoy that show, but it would not be
representative of the "Fallout experience." Half the appeal
would be lost in adaption.
They didn't do that though did they? They asked "What is the
core Fallout experience, in brief?" The answer is, generally,
"Naive and inexperienced vault dweller is forced to leave their
relative safety and learn to survives in a hostile wasteland,
learning about the strange state of the world from both new friends
and enemies."
That is exactly what they delivered when the first season went to
air.
So what is the core Warhammer 40'000 experience? Fundamentally it is
"Massive armies clash in a nightmare future war." Massive
armies. Nightmare future. This is WARhammer. In this dark future
there is ONLY WAR. You can't justify a WARhammer TV show that is
about an Inquisitor or Assassin on a lone mission, or a small squad
on a tactical raid. "Massive armies, going to war." That is
what will be expected, that is what will be needed, this is what
Games Workshop is going to want as a forward facing part of their
brand, and anything else, even if good, would be misrepresentative of
what 40k is supposed to be about.
You have to ask if it would be even remotely possible to pull that
off on a TV budget.
Part 2: Marketability
So lets say we nail it anyway. We get a smart and savvy show-runner
that knows how to squeeze every cent out of their budget and a
writing team that can make every second of screen time feel like a
genuine 40k experience. This is still something you're going to need
to get broadcasters, investors, shareholders and distributors behind.
If you're a deep fan of 40k it might be easy to forget just how
weird this fictional setting is. A lot of people compare it to Dune,
or Alien, and make the argument that Event Horizon is an unofficial
prequel (it isn't, and it never will be, stop trying to make that a
thing,) but the truth is that 40k is far stranger than all of those
by design. The Imperium of Man is supposed to be as off-putting as
possible in such a way that it can feel more alien to us than some of
the aliens in 40k do.
This is a setting that has a church more perverse than the most
oppressive theocracies in history. This is a setting where your
average Joe works morning noon and night in lung blackening
conditions all to get by long enough for their children to grow up
and do an even worse job. That is if they aren't lobotomised and
turned into cyborg servitors first, or recruited to die an agonising
death in a war on the other side of the galaxy.
This is a setting where a single second's thought of resistance can
see you executed in the most heinous way, thanks to the merest
possibility that your thoughts for a better life leave you open to
demonic possession, and if your fight for a better life did ever get
off the ground, there's the very real possibility that it gets
co-opted by the aforementioned demons or alien parasites and just
ends up making everything worse.
Oh, and also there's a bunch of big green aliens that look and act
like cartoon characters and spend their entire lives acting like they
are in hyper-violent Buster Keaton routines.
Oh, and the Elves from Lord of the Rings are there basically playing
4-D chess with galactic politics.
Oh and there are a bunch of metal spooky scary skeletons that...
You get the idea.
Point is, the 40k setting is a really difficult fictional world to
introduce to an audience going in blind. To compare this to Fallout
again, that show simply needed to explain that "Nuclear war
happened, there's robots and mutants and future-knights, and a bunch
of people living in bunkers, and everything is like the 50s."
That's not too much of a hurdle, and given that most people have seen
one of the Mad Max films, they're probably already halfway there
before the end of the first episode.
40k though? There's so much you need to get through. Sure you can
leave out the backstory of the Emperor, servitors, how the warp
works, what exactly Space Marines are, etc, but the problem is if you
leave too much unexplained it is going to become a problem further
down the line. This will especially be a problem when adapting a
pre-existing story from one of the books or comics, because those
were written under the assumption that the reader already has a
familiarity with the setting in the first place.
That isn't to say it can't be done. I think a lot of the video games
do a good job of quickly explaining to the player everything they
need to know before going into battle, but video games aren't TV. You
can get away with over-explaining background lore in games in a way
you can't really in live action drama. In playing Darktide, for
example, through interactions with the medical and armoury servitors,
we immediately understand their role and purpose within the setting
without ever having to be sat down and told what they are. A TV show
might have a more difficult time applying show-don't-tell to the
setting's more weirder aspects, and that's even before a story of
bleak, oppressive totalitarianism introduces something wacky and
over-the-top like Nurglings or the Orks.

On top of all this, you have to remember, that executives don't like
risks. Believe me when I say that the people at the top have no idea
what they are doing, so nine times out of ten they just try and copy
what is already successful. This is how you end up with every studio
trying to start a cinematic universe after the success of the
Avengers. This is how you end up with a dozen Game of Thrones
spin-offs and knock-offs. These are the kind of people you need to
convince a TV show is worth spending money on.
"It's like Dune!" you plead, as they take a look of
concept art of a big green monster that almost certainly doesn't come
from Denis Villeneuve's beautifully cerebral fever dream. "Uh...
with a bit of Lord of the Rings!" you add, as they flip through
the script to be confronted with a scene that uses words like
"Immaterium," "Astropath," and "Gellar
fields," You pull at your collar, sweat running down your brow.
"Uhh... you ever see the film Event Horizon?"
The things is, they are not just the ones you have to convince. With
any pitch, there are multiple points of failure, from the executives
at the top, to the broadcasters that set the budget, scheduling teams
who pick the timeslot, to the test audiences that can trap it in
development limbo, to the final viewing figures that can doom the
project on day one.
This is a difficult proposition for any TV show, but it's going to
be a particular uphill struggle for something that is going to use
the word "Omnissiah," on a regular basis. A 40k show is
going to have to jump through so many hoops from concept to screen,
in order to get the support it requires, the budget it needs, and to
be able to actually advertise and sell itself to the general public.
And even after all of that, there's no guarantee it'll actually be
good.
Part Three: Fan Reaction.
When Star Wars: The Last Jedi came out in 2017 I heard about the
reactions first. Fans were abandoning the franchise after years of
dedication, online chatter suggested. Star Wars had been ruined
beyond repair, I was told. I was left wondering what lore-breaking
controversial changes had been made that would cause such an uproar.
Then I went to see the film and it was a normal Star Wars film where
normal Star Wars stuff happens.
I'm not going to litigate the reaction to The Last Jedi here, but I
think there is no better example of how we now live in a world where
fan expectation can blow things completely out of proportion. Thanks
to the internet, amongst other culprits, fandom disappointment can
now be turned into a world altering event. It would be funny if
wasn't for the actual harm that comes from fan backlash. Harassment,
stalking, death threats and worse have all manifests from the
unhealthy obsession that fandom has festered into in certain corners
of society.

40k is no different in this regard, but no other IP is situated to
be such a perfect breeding ground for unrealistic expectations and
petulant backlash. Given the size of the franchise, and the fact that
this is a big universe being adapted, not a linier story, it is going
to be almost impossible to please everyone. 40k means different
things to different people and what a TV show chooses to prioritise
is going to appeal to some and alienate others.
The titular Space Marines, for example, are beloved by many fans but
despised by others for their tendency to steal the spotlight from the
other factions. A TV show that dedicates an inordinate amount of time
to our big boys in big shoulder pads is almost certainly going to
bristle against fans who want to see parts of the wider galaxy. A TV
show that locks itself purely into the point of view of human
protagonists is going to struggle to win over the fans who like to
experience the story from the alien and supernatural perspectives.
On top of that there's just the general tendency for fans to bend
themselves out of shape over the most trivial of details. Last year
Games Workshop famously drew the ire of some fans over the
introduction of a female member of the Adeptus Custodes faction, due
to them being related to the more traditional Space Marines, who have
long been described as an all-male army, an aspect of canon that the
fanbase frequently argues over.
Certain fans are going to be willing to write the show off wholesale
over minor inaccuracies. More extreme parts of the internet will
drive themselves into a frenzy over larger ones. Something as minor
as depicting a weapon working differently, or a character acting more
or less powerful than usual has the potential to light the tinderbox.
Including an element that contradicts a larger part of canon runs the
risk of a massive backlash. All this in spite of the fact that Games
Workshop have gone on record that 40k is supposed to be a universe of
inaccuracies and misinformation, and thus any part of canon is liable
to be re-written at any given time.
There's also the uncomfortable fact that a lot of Nazis really like
40k.
This comes to the bemusement of many because 40k is a fictional
setting that unambiguously depicts fascism, religious fanaticism and
authoritarianism as evil and stupid, but it isn't that surprising. As
mentioned earlier, 40k is an IP first and foremost, not a singular
story. This primarily leaves a lot of room for interpretation.
There's an entire other article to be written on why the far right
will happily latch on to a franchise that is meant to be explicitly
anti-fascist, so let me just say that if you buy the models and play
the games you are mostly free to pick and choose what you want to pay
attention to as far as the background story is concerned. It really
isn't that much of a jump to convince yourself that the Imperium is
not a nightmare future scenario that must be avoided at all costs,
but a blueprint of a society that is justified in its atrocities in
the name of survival.
Games Workshop has tried to pry off the fascist portion of the fan
base many times but here they still remain, fused to the wood like
barnacles, and they'll be the first to hit the message boards the
moment a TV show happens to depict something that isn't to their
liking, which, you know, probably ought to be something within the
first ten seconds if you're writing this correctly.
So, given that a 40k TV show has to contend not only with the
expectations of a predictably rabid fanbase, but also the very people
it is supposed to be criticising, there's an almost non-zero chance
that somebody on the creative team, be it a writer, director, or more
than likely, actor, finds themselves in the firing line of fan-ire.
Harassment, death threats, you know the deal by now.
An ecosystem like that is going to make one wonder why you'd even
want to bother doing an adaption at all.
And that's the million-dollar question here. Even if you can secure
that budget, and put together a pilot that can sell 40k to a general
audience, how do manage the sprawling masses of fans, many of whom
have very different priorities and expectations? How do you make sure
it doesn't balloon into an uncontrollable backlash? If the Last Jedi,
a, frankly, very safe and normal Star Wars movie, caused a fan schism
that derailed careers, what hope is there for a 40k series that has
almost no chance of being able to please everybody in the first
place?
Conclusion: That Warhammer 40'000 TV show is probably never going to
happen
I want to be wrong about this. I really do want to see the 40k
universe in live action. TV, movie, whatever, I want to be able to
sit down and watch Hollywood actors dressed in extravagant costumes
use words like "Ministorum," and "Gargant," with
a straight face. I want to see massive armies clash in the mud and
the dirt as demons cackle and servo-skulls whizz through the air. I
want Henry Cavill to actually get a project that he sees through to
the end.
Yet, I think I've made it pretty clear the hurdles the project needs
to jump over. 40k isn't another sci-fi property that Amazon or
Netflix just needs to throw a decent budget at to get to work. This
isn't Foundation, or Halo, and it certainly isn't Fallout. There's no
pre-existing example that serves as a route to success.
Unlike the 40k setting, however, hope still exists, in one form or
another. There's a spark, a possibility, that this whole thing will
come together. I want to believe that. I want to be sitting here in a
couple of years time writing "We got a 40k TV show, it was
great, and here's how they pulled it off."
That'd be nice right? It's probably never going to happen though,
and no amount of news updates every six months saying Henry Cavill is
totally getting his shoulder pauldrons measured right now is going to
change that.
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Jack Harvey 2026. Images used under Fair Use. Warhammer 40'000 is (c) Games Workshop.