Monday, 10 March 2014

A Stone's Throw Away - A Grantia Story

And so we return to the world of Modern Realms with A Stone's Throw Away, again an illustrated short story set in a fictional world of magic and suspense. I'm continuing to develop and realize parts of the world, as well as hoping to develop my writing and artwork further.
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As always, feedback and questions can be directed in the comment's below, or my tumblr or deviantart. All characters and world concepts are copyright Jack Harvey (I.E me). Again, my biggest hope is that you all enjoy it.
                                                                                                                                                
 

Modern Realms
A Stone's Throw Away
A Grantia Story
By Jack Harvey

Five Seven One was a lonely man. Once upon a time he had been the scourge of the realms. He had been one of the 3000 Mages, an order of spellcasters who had nearly brought the whole of the realms to its knees. Then it all came to ruin when their enemies employed weapons of gunpowder and steam. The realms were a different place now, and it was all because of what they had failed to do.

Five Seven One had lived long past his human lifespan thanks to the powerful magics his compatriots had learned, but he remained hunted and feared even centuries later. He needed protection, and for that he needed allies. Five Seven One's part in the order was in the magic of giving life to others. He created golems, constructs and homunculi for the war. Even now there were those of ill repute who would pay good money for emotionless creatures created for the express purpose of employing violence.

Over the years Five Seven One had worked for gangsters and despots, corrupt businessmen and amoral playboys, but always he had to remain in the shadows, hidden away underground or in desolate wastelands. Though he had been suspected long dead, there was still a bounty on his head that would satisfy any man ten times over.

Loneliness, it was his burden and his alone. It had been a long time since he had felt the touch of a lover. He feared he would be driven insane through solitude, until one day an idea struck him. Though he had dared not conceive it in the past, he knew that there were ways, dark and old, that one could use to create life. He could create a companion, the perfect woman, by trading a little bit of his own life into the ritual.

Grantia was the result of this ritual. He had built her carefully out of fine gray granite. Slabs of the rock slid smoothly where one would expect to find muscles and bone. Her face a composition of expressive lines, her eyes cut from brightest emerald. Her head was bald for now, he would procure a wig later, but otherwise she was a masterpiece of design.

However, like the 3000 mages he fought with long ago, his plans were all for naught. Grantia had everything he had wanted, conscious thought, a personality, human desires, but the ritual had worked all too well. When Five Seven One had brought her into being with his own life force, she had inherited his own longing for female companionship too. There was little in him she saw in her own desires.

A month later to the day Five Seven One finally caved in frustration, and tried to take what he felt was his by force. This ended with his skull cracked open over the tiled floor. Grantia threw his lifeless corpse over her shoulder, marched miles to claim the bounty, and started her life proper. A wig never did grace her gray stone head.

***

The atmosphere surrounding the summit of the Royaux Mountains was far from similar to the icy wasteland that Five Seven One had placed his hideaway, but the bitter cold was still enough to remind Grantia of those days long ago. She couldn't feel the cold of course, but she was still aware of it. The frosting she had to wipe away from her gemstone eyes being one such way.

In the years that followed, Grantia had found work contracted to her by ORTO, the Old Realms Treaty Organisation, an intergovernmental military alliance of nations based out of the Old Realms, and some from the new. ORTO could not use her for espionage, as she was far too unique for that, nor military engagements, as she had trouble with discipline. After months of back and forth, ORTO finally gave her purpose; Monster hunting.

Grantia pulled her frosted up binoculars out of her sleeveless leather jacket and scanned the rocky peaks. Though she couldn't feel the cold, she still had to dress. She unclipped a length of rope from her belt, reinforced to support her weight, and measured the distance. She marched over to a monolithic standing stone. To the untrained eye it may well have been just a part of the geography, but Grantia could tell by it's shape it had once been worked by living hands. She tied the rope around the rock, grasped it tight and wrapped it over her shoulder. She pulled. It slid towards her with ease, showing it was designed so that even a creature of flesh and blood could move it.

The rock had given way to a descending tunnel. An old tomb from centuries ago, though long since looted. Grantia could see marks and indentations where gemstones and gold would once have graced the rock in celebration of it's occupant. No doubt lacing the coffers of some mercenary or greedy aristocrat now.

You see, legally speaking, ORTO was not allowed to order hits on living beings, sentient or otherwise, but as such creatures often graced the crypts and catacombs of various lands, they contracted Grantia out to archaeological organizations to “defend locals of significant historical importance.”

If a dangerous creature tried to defend such a local, be it a Lich or Hydra, Chimera or Gorgon, Grantia was well within her remit to exterminate with extreme prejudice. Unless it was a dragon of course, or similar endangered creature. Many times Grantia had come across a great historical find only to have to back off because it's resident belonged on the international “do not touch,” list.

Grantia illuminated the passage with her torch. No risk of that here though. Like the standing stone above her, the bowels of the tomb had also been stripped of its riches. If a great dragon did reside here, it had left the looters unmolested.

Grantia had been sent to settlements that circled the Royaux Mountains after the disappearance of several men. There were one or two at first, but soon people were going missing almost nightly, and nobody was more concerned about this than the executives of Ayoade Global, a diamond corporation from The Golden Lands who had expanded their operation into The Old Realms and were bleeding the local workforce dry. The last thing they needed was missing workers.

Though it had seemed Grantia's investigation had come up with naught. This had been the third tomb in the region she had checked, and like the others there was no sign of monstrous intent, just empty tombs, long looted.

As she stepped forwards, Grantia felt something depress beneath her foot. A click and a bang made her pull out her revolver instinctively, but she had misjudged the threat. A steel tipped spear shot out and stabbed into her arm. It broke off once it came into contact with her stone body, but a little bit of her own shoulder blade had been chipped away with it. She grimaced with the kind of pain only she could understand, but as she rubbed at the damage she knew it could be repaired easily. Still, she knew now it would be better to be careful, other snares along the way could do more permanent damage.




Grantia stopped. Traps, why had the tomb's previous visitors deemed it necessary to reset the traps? All the other tombs had been disarmed, yet this one's defenses had been reactivated. If Grantia had a heart it would have begun to beat with excitement, but without she still managed to enjoy some smug satisfaction.

She traversed the cave a little slower this time, taking care to avoid anything underfoot that looked a little conspicuous. Shortly, she came to a large rectangular room. The floor was covered in pressure plates, and it would be impossible to traverse without setting foot on some of them. She could see that the plates had runes calved into them, but their significance was not apparent. Once upon a time it seems the room would have been adorned with artwork featuring a riddle to accompany it, but, like most of anything else, this had been done away with.

No point in attempting to solve the room's puzzle, Grantia concluded, but there must be a way to bypass the trap. Whoever had been here first had been able to reactivate it, so there must be a mechanism somewhere on this side with which to tamper. She doubled back to retrieve the broken spear and leaned forward to poke one of the pressure plates.

Nothing happened at first. Then, shortly, Grantia heard a brief hiss. Suddenly the walls either side slammed together, crushing everything in its path. Moment's later the there was another hiss and it slowly slid back into place. At least that confirmed Grantia couldn't rely on her fortitude to get her through this one.

The hiss though, that confirmed that the trap was driven by the displacement of air. There must be a mechanism somewhere that builds up air pressure then releases it to push the walls out. Yet how to get to it?

Grantia led her hand across the wall. Slowly, looking for cracks, gaps. It wasn't long until she found one, a tablet that would once have displayed a great tale, now worn and defaced beyond value. She didn't feel too bad then when she made a fist, pulled her arm back, and punched through the crumbling stone. On the other side a small shaft, with only foot holds to help one climb down. Hardly a challenge for her though, she had just climbed a mountain range without breaking a figurative sweat.

Below, the mechanism was crammed into the rock and soil. A large balloon of some resilient hide, could even have been dragon, contained ancient air that it would blow into another above it, pushing out the walls. The hide was likely treated to withstand blades, claws and the ravages of time. Grantia pulled out her 44. and blew a large hole all the way through. It deflated sadly, pathetically.

Grantia made it across the room with only the left side wall impotently thrusting forward in a futile attempt to stop her. The tomb's further traps were easier to avoid, and sooner than she expected she had made it to the central room.

Grantia couldn't smell, and for once she was glad she couldn't. By an old coffin she had found what remained of the missing men. Their bodies were shriveled, bled dry maybe, or burned. Amongst the bodies were masses of diamonds, so whatever had done this liked to mix death with extravagance.

She put her hand to the floor, felt around. She could see it in the dust and gravel. She would have smelt it too if she could. A sickening yellow and red. Salty in texture. A ring of sulphur graced the floor. Within Grantia could make out various runes and scripts. She couldn't read it, but she recognised the language. Coupled with the Sulpher it could mean only one thing. She was dealing with a demon.

***

The denizens of the Royaux Mountains were a humble people, but they loved sophistication. Mostly human, with a modest number of half-elves in their population, they had once been travelers, with no nation to call their own. Few knew what had finally persuaded them to settle down, in the cold north of all places, but settle they did, and they had thrived there ever since.

It was night now, and Grantia had returned to Romahold to report her progress to the archaeologists. She had met up with them in the northernmost part of the city, where the upper classes would hold great balls and parties on the weekend. Finding them wasn't difficult. The fashion in this part of the realms was greatly influenced by coloured silks and gold jewelry, Dr Steven Dunstead, by contrast, was a bland sight dressed in his simple tweed jacket.

As Grantia approached, she noticed that Dunstead wasn't alone, he had been joined by another man in a sharp black suit, a red ascot tied around his neck. He was handsome, classically so, and he radiated wealth, even more than the aristocrats he was surrounded by.

“Ah, Grantia,” the bespectacled doctor greeted. “Come over. Here's someone you need to meet.”

Grantia held out her hand, and the man in the suit reciprocated. It seemed as though he was the kind of person that would have kissed a normal woman on both cheeks, but Grantia was not a normal woman. He shook her hands firmly, and did not wince at her stony grip. An impressive feat in and of itself.

“This is David Delcourt, vice president of Ayoade Global. He's come to check on your progress.”

The man laughed. “Nothing so grand Doctor. I'm actually only vice president of the Old Realms branch, and I'm simply here to oversee operations.”
Either way that's an impressive position to be in. You're the palest person I've seen working for a Golden Land corporation.”

He had a grin like a snake, trying to brush off the racial implications of Dunstead's comment. Though it was interesting that he was not a Golden Lander. Grantia could tell just by looking he didn't give a damn about the workers, only that the business had not been jeopardized. “My business partners put little value on heritage Doctor. As long as I make the money they don't care who's mother bore me, nor do I care who bore them.”

Grantia began to feel a little uncomfortable. “I'm only here to protect the Doctor's dig sites. Anything else that may come about would be nothing more than a happy accident.”

“Oh course, of course,” Delcourt waved off the inclination. “History is our most important commodity is it not?” His laugh betrayed any sense of sincerity. “But make no mistake,” he patted Dunstead on the shoulder, “It is our company that is funding your little expedition. If our problem is not solved, neither is yours.”

Dunstead squirmed. “Mr Delcourt, my associate meant no disrespect. Though it has been preying on my mind, when will be meeting the rest of the board?”

“Of course she did not,” Declourt lit up a cigarette, ignoring the question. “But alas, my friends, those must be my parting words. This party can only manage one person of extravagance, and who am I to stand in the way of the beautiful Lady DeGray?”

Delcourt shook their hands and made to leave. Grantia had noticed the woman he was talking about, another who stood apart from the locals. She was tall, slender, her legs seemed to go on forever and her curves were that of a courtesan but the face of noble birth. She wore jewelry that drew the eye to all the places a man was interested in. She wore a dress that revealed far more than was expected of a woman, yet had such confidence that nobody would dare accuse her of dressing inappropriately.

Beauty was in the eye of the beholder of course. Grantia was not the kind of person to be encapsulated by a bit of bare flesh, but the woman had piqued her curiosity. Delcourt had been right though, a high flying executive was nothing in the face of such a woman. “Who is that?” Grantia asked Dunstead.

“Lady Dantes DeGray. A well to do sort who moved here a few years ago. Word is she's been looking for a husband to share her not inconsiderable wealth with, but has remained unmarried all this time. The local fellas treat her as though she's some kind of walking lottery, though weather its the money or her body they are after I'll leave for you to decide.”

“Hmmm,” Grantia stroked her stony chin, “I'll catch up with you in a bit Doctor.”

“What? Where are you going?”

“Chasing a few leads,” she said, and she walked into the crowd.

Lady DeGray was at the bar now surrounded by potential suitors vying for attention. Grantia shoved her way through, and suddenly an unstoppable force had met an immovable object. There had been sideways glances towards Grantia from the moment she had arrived, but now she was up close the men could not do anything but stare. She understood, she was one of a kind. Wherever she went people would be curious. Lady DeGray however, remained cool, even in the face of losing attention.

“And who might you be?” Lady DeGray purred.

Grantia pulled out her identification. “Agent Grantia, ORTO department of historical preservation.”

“Deliciously fascinating. I have seen many rock golems in my time but I had long thought they were nothing more than mindless brutes. You appear to be much more...” DeGray stopped for a moment and her eyes lingered over Grantia's body, “...articulated.”

“It's a long story.” Grantia said, shoving her identification back into her jacket. “You seem to have a fairly unique view on the goings on around here. I was just wondering if I could ask you a few questions?”

“Hmmm,” Lady DeGray stroked the long hair of one of the men surrounding her. Grantia watched as her sharp fingernails combed through his locks. “I don't know, I do have prior commitments tonight..”

“Tell you what,” Grantia put her hand on DeGray's shoulder. “You tell me your story, and I'll tell you mine.”

Lady DeGray smiled. “Very well.” She leaned forwards, he voice a little lower. “I have my own table and booth if it's privacy you require.”

Grantia smiled back, politely, and nodded.

“Very well. Manuel!” she shouted over to one of the staff. “Have my table ready and three rounds of Tanandos.”

The men sighed, begging her to stay, but she waved them off.

“Now, now, gentlemen, you have my attention most every night. Allow me this slight dalliance for once,” and she took Grantia by the arm and led her through to a quieter part of the bar, lit only by deep red lamps and candles.

They were seated, and brought drinks with olives and baby tomatoes. Lady DeGray began to eat.

“I'm sorry Lady DeGray...”

“Call me Dantes my dear,” she said, cutting Grantia off.

“Dantes. I appreciate your custom but I'm afraid I don't drink.”

“Can't, or won't?”

Grantia didn't need to eat, drink or sleep, but she had been created to be a companion, and that meant she had to be capable of experiencing earthly pleasures. She had never tried to drink before, not in great quantities. Maybe she had been designed to allow for the consumption of libations, she had never put that to the test before. She picked up the drink and sipped at it out of courtesy. The sensation was dulled on her stone tongue, but still noticeable.

“So, what is it you wish to talk about?”

Grantia didn't stand on ceremony. “Let's start from the beginning shall we? I was told you moved her a few years ago. A strange thing for a lady to do, moving to the outskirts of the realms where nobody had ever heard of her.”

Dantes smiled and looked down. “My family hails from Avalon. You probably know they think little of nobles there, after they executed most of the monarchy during the industrial revolution.”

“But that was generations ago, it's a little late to be going into exile now isn't it?”

“Oh that's not what it is,” Dante's brushed her hair back, reclining in her seat. “I simply grew tired of Avalon, boring and gray. I had the money and wanted more interesting scenery. So I left with my family entitlement for pastures new.”

“Why here?”

“Why not?”

“It's cold and desolate, so much more than Avalon, and it's not very well traveled, there are few that come here from the wider realms.”

“But the people are so interesting,” her face lit up, “so unspoiled by others. It is places like this that you find things that are... truly unique.”

“Hmnf,” Grantia grumbled, she could tell Lady DeGray was holding back. “And what about the recent disappearances, do they not worry you?”

“A sad state of affairs,” she said evasively. “I knew many of those men, a few of them had proposed to me several times. But one cannot live one's life in a bubble. To live without risk is not to live at all.”

“Any you haven't heard anything? No suspicions as to who was responsible?”

“I am simply a lady with too much time and money on her hands, I have no experience in the more brutal side of man.”



She was lying. Grantia could tell, but for some reason she remained uncritical. There was something in Dantes that she liked, an optimism, a hypnotic quality. When she spoke, it was as if her words were taking on a life of their own. Maybe Grantia was susceptible to alcohol after all, because without realising it she began to stroke Dante's leg with her foot. She quickly drew it back, embarrassed.

“My, so you swing that way do you?” Dantes smiled.

“I.. ugh,” Grantia flustered. “I'm sorry, it was an accident.”

“No need to apologize,” Dantes leaned forwards. “A lady knows how to be discreet.”

Grantia coughed.

“Anyway. I've told you my story. Now it's your turn.”

Over the course of a few more drinks Grantia related her tale, and Dantes seemed genuinely interested. They talked through the night, and though Grantia tried a few more times to catch Dantes out, she gave away nothing more about the missing men. Grantia didn't mind though, for the first time in a while she was enjoying herself and her newfound discovery of alcohol, and Dantes was, if nothing else, fun to talk to.

As night crept on it was time to retire. As Dantes bid farewell, it seemed for a moment that she was going to make a pass at Grantia, but the flirtatious dialog was maybe all in her mind. Dantes gave her a noncommittal kiss on the cheek and waved her goodnight. It didn't matter though, the alcohol was quickly being purged from Grantia's system and her thoughts were clear again. She retrieved her weapons from the concierge at the door, then carefully began tailing Dantes back to her home.

Though she didn't have any evidence yet, she would bet her life that Dantes was the one she was looking for.

***

What were demons? Were they dark parallels of gods and angels, created at the dawn of time to balance absolute good with absolute evil? Were they physical manifestations of the realm's worst excesses? Rage, greed, lust, wrath? Or were they simply creatures of habit, born of a different plane of existence, that followed its own rules, customs and prejudices?

Grantia didn't know, nor did she really need to. All she needed to know was how to banish one back to the hells. Before attending the party she had loaded her gun with sanctified bullets, blessed by seven different churches and cast in silver. If Dantes was a demon she was surely a lesser kind. A succubus most likely. She would be no match for Grantia's ordinance.

Dantes lived in an exquisite apartment. It was a mix of modern minimalism and traditional carved wood. Grantia slowly ascended the stone steps that ran up to her door, having to take extra care due to her weight. Finally at the front, she pulled out her pistol and tried to peer through the frosted glass. Nothing. She moved to try the handle.

Suddenly it opened and there was Dantes. She was not surprised, it was almost as if she expected Grantia to be there. Grantia hid her gun behind her back quickly.

“My my, couldn't stay away could you?” she said seductively.

“I.. was just making sure you made it home safe. Can't be too careful what with the disappearances of late.”

Dantes ignored Grantia's protests. “Come in.”

She led Grantia through to a dimly lit living room. An open fire roared beside the modern furniture. She could see that the lights were electric, not gas like what most of the city went by.
“You've probably figured it out by now,” Dantes said, “I'm not what I say I am.”

Grantia thumbed back the hammer on her 44.

Dantes held out her arms and snapped her fingers. With little ceremony her skin turned a deep red, and her hair receded so that it ran along only the center of her head, flanked by two long sharp horns. More obvious though was the long pointed tail that extended from her spine, and the bile coloured wings that sprouted from her back.

“Sit,” she said calmly, and patted a cushion next to her.

Grantia didn't know why she didn't just shoot Dantes there and then. Instead, she shoved the gun into it's holster and sat down.

“I suppose you're here to kill me?”

“That was the idea.”

“You don't have to, you know. My intent here is not malicious.”

Grantia laughed without humour.

“It's true. I am not here by choice. I was banished here, chose the wrong side in a war few will ever know about. If I were to return to the hells there would be worse waiting for me. So instead I decided to have fun for as long as I could.” Dantes' long fingernails began stroking the arm of Grantia's jacket.

Grantia showed little sympathy. She stood, abruptly. “Fun? Every man you take to bed dies.”

“Yes,” nodded Dantes with a little self awareness. “Yes they do. Do you know how that makes me feel?”

All joy and humor had dropped from the succubus's face now. Grantia knew better than to fall for the manipulations of a creature from hell, but she felt a little pity. She knew from personal experience what Dantes was feeling.

“You're lonely,” Grantia said. “Boo fucking hoo. Aren't we all?”

Dantes looked at the floor and laughed humorlessly. “How long has it been for you?”

“How long since what?”

“Since you last had companionship?”

It had been a while, Grantia had had lovers in the past, but given her constitution very few could stay around long for the physical commitments. “Long enough,” she said.

“Well then.” Dantes got to her feet and walked over to Grantia. She put her arms round Grantia's shoulders. “No man could survive a night with me, but I reckon you just might be in with a chance.”

Grantia shook her head, but she didn't force Dantes away. “You think I'm going to fall for that one?”

“It's true. Golems by their very design are immune to all magics, and I'm willing to bet that pistol of yours is loaded with sanctified bullets. You don't tire and you don't need to sleep. You're more than a match for this weak little creature from a bygone era.”

Grantia put her hands around Dantes' head and forced their lips together. It was an odd experience, for the both of them, stone on demon's flesh, but it worked. Something Dantes had said earlier had stuck with Grantia. Might as well have fun for as long as they could.



***

Dantes woke to see Grantia getting dressed. It was the first time she had awoken from a night of lovemaking without having a corpse to deal with. Savoring the moment, she leaned over and put her arms around Grantia, and stroked the chip in her shoulder.

Grantia stood, without reciprocating this time, and pointed her pistol at Dantes' head.

Dantes lay back in bed, not taking Grantia seriously. “So you're going to kill me now? Was I really that out of practice?”

“The sob story worked for a while, but I'm not going to fall for it. Your magics will only get you so far.”

“What are you talking about darling?” Dantes now sounded a little more worried, as Grantia pulled the hammer back on her pistol. Dantes grabbed the sheets and covered her body.

“Even if all of what you said was sincere, maybe you are as lonely as I am, but that doesn't excuse the deaths of seventeen men.”

“The missing men?” Dantes said, surprised. “You think that was me?”

Grantia laughed. “Oh please. You're going to tell me that it wasn't?.”

“Grantia, darling, I haven't bedded a man since my banishment. You think I'd jepordise what I have here like that? Why do you think I revealed myself to you?”

“What? Am I supposed to believe It's someone else then? Another demon? What would they have to gain by coming here, doing this? Who else would have the allure to draw those men to their deaths?”

“I don't know.”

Grantia pointed the gun and closed one eye to get a better aim. Square between the eyes, simple. Dantes lowered her head, resigned to her fate, black tears beginning to form over her cheeks. Grantia's stone fingers slowly began to depress the trigger.

“Oh shit.” Grantia stopped, “It isn't you.”

Dantes looked up, she didn't say anything.

“But I think I know who it is.” Grantia threw some clothes over at Dantes. “Come on.”

***

Grantia kicked the door down, easy enough when you're made out of granite. David Delcourt and the two ladies he was in bed with looked over in surprise.

“Ladies, go.” Grantia pointed a huge trench gun at him. “You, stay.”

The ladies departed, and a now modestly dressed Dantes, back in human form, came to Grantia's side.

Delcourt sat at the end of the bed, smile on his face and began clapping slowly. “Oh bravo, bravo. Which one of you figured me out? I doubt it was you Dantes, you were always such a fool. It must have been you dear golem lady. How did you do it?”

“It wasn't difficult. Dunstead made an acute observation when he noted that you weren't dark skinned like most from The Golden Lands.”

“May I add that it wasn't so much of an oversight. I felt that the workers would be quicker to trust one of their own. Trust is such an important thing in this line of business.”

“Enough bullshit, Martellus. Show us your true form.” Dantes said with venom.

Delcourt smiled and twizzled his hand, there was a blast of smoke, and in his place was a creature twice his size. Martellus was a large muscular creature, bull horns spiraled around his massive under bite. Spines and thorns grew out of his flesh.



“I presume you came prepared?” Martellus tapped the barrel of Grantia's trench gun.

“The shells are packed with the ashes of saints from seven different denominations.”

“That'll do it,” he said without fear.

“Ayoade Global never even knew about this did they?”

“Of course not,” he laughed. “This was all my doing. I sensed a weakness in the space between worlds where once I had banished Dantes. I stripped the tombs of gold and sold it on the black market. Reinvented myself as a businessman. I told the locals I was working for Ayoade because who was there to correct them?”

“And you led the workers away and force fed them diamonds till they choked.”

“Such a wonderful jest.”

“Why. What was all this in aid of.”

“To torment Dantes of course. I had grown so bored in the hells. I couldn't confront her directly, even in her weakened state. So I set things up so that she would take the fall for my crimes, and be banished back to the hells ready and waiting for me to return.”

“As vile as the day you were spawned Martellus,” Dantes said.

He laughed, and turned back to Grantia. “So. I suppose you'll want to hear why...”

Grantia pulled the trigger and Martellus' entire upper body exploded across the room. Dantes instinctively covered her eyes. When she opened them again she could see Matellus' remains were already turning to ash.

Grantia propped the trench gun over her shoulder. “Come on. If we work fast we can reverse the summoning circle and he'll have no way of coming back.”

Before she could storm out the room, Dantes grabbed her by the arm.

“Wait a moment,” she said. “He'll be back, eventually. He'll come looking for me. I won't be able to stay here.” The succubus looked down, a little nervous. “Could I...”

Grantia put her arm around Dantes. “Yes,” she said simply, and the two left the room.

Grantia didn't know if they could manage a future together, but at the very least it might be able to stave off loneliness for just one more day.

                                                   
Copyright Jack Harvey 2014

Tuesday, 25 February 2014

Double Tap - A Percy Evangelyne Story

Double Tap is an illustrated short story set in a fictional world of magic and suspense. It serves as a bit of a prototype for a possible future, larger project, and I'm getting it out there for the following reasons:
  • To see if anyone is actually interested in the things I write.
  • To get as much feedback as possible, no matter how good or bad.
  • To give people an idea of the kind of thing I want to do.
All feedback and questions can be directed in the comment's below, or my tumblr or deviantart. All characters and world concepts are copyright Jack Harvey (I.E me). Most of all I hope you enjoy it.
                                                                                                                                                        


Modern Realms
Double Tap
A Percy Evangelyne Story
By Jack Harvey


Percy Evangelyne picked at his teeth in a vain attempt to dislodge a rogue piece of tobacco. It had been a while since he had been placed in the field. Oh, he had served his time in the past for sure. Proved his worth under pressure, but he still worried that prolonged office work had left him rusty.


Percy shouldn't really have been here. He was officially attached to the codebreakers now, but the service was light on agents at the moment, and they needed one at short notice to deal with their little problem. Percy didn't really mind, he'd been hankering for some proper field work for ages. He would have just liked a bit of an advance for a job like this, that's all.

He looked at his pocket watch, cool gold against his green skin, and he scratched the carefully groomed branches that grew out of his scalp. Percy was an earth born human, that is to say his features take on the qualities of that particular element. His colleague, Aric Silver, who was now testing his patience, was a water born elf, and this was reflected in his blue skin. Percy questioned the wisdom of pairing up two elementally touched agents, but Woodrow Henderson, head of the service, insisted they didn't have time to be pedantic. He was stubborn, as all dwarfs were.

Out of the smog of Hightower's streets he finally saw Aric approach. He was a handsome, tall elf. Always wore a shirt unbuttoned once at the top, complemented by a pinstriped waistcoat. He'd been in the service longer than Percy had, but then again, elves did live much longer lives. Despite him finding some of Aric's more unsavory characteristics distasteful, the two were as good as friends. It had been a long time since they'd worked together.

“Well?” Percy asked, propping another cigarette between his lips.

“Takasugi Taro.” Aric said, his cool smooth voice a contrast to the edge Percy felt he was walking. “He'd assumed the identity of a
Kaizen businessman. We're not sure if he's been in contact with anyone in the service, but we do know he has been gathering intel for at least six months.”

“The Kaizen Empire? Fuck. The way Woodrow was talking I thought we were dealing with the Fudelists.”

Aric winced at the profanity. “The Feudelist Bloc may be Avalon's most immediate threat, but that doesn't mean we shouldn't take the Kaizens seriously, especially if the two decide to pally up.”

“So that's it then?” Percy said with a grim finality. “Wetwork. No detention or interrogation, just pop pop pop. The old double tap?”

“What?”

“Double tap,” Percy repeated as he pulled out his pistol to check it was loaded and in working order. “Once in the body, once in the back of the head. Don't you remember your training?”

“I remember my training,” Aric scoffed, as he pulled out his own antiquated broom handled pistol and checked it. “They just never called it that in my day. Why you youngsters always have to come up with fancy new names for things I'll never know.”

They had begun to traverse the alley now, out onto the gaslit road. Percy smiled, Aric didn't look a day older than he did, but the elf had lived through The War of 3000 Mages, The Industrial Revolution, and a multitude of civil wars on the mainland. Percy was a baby to him.

“No need to question my ability Percy. It's you I'm worried about. Have you ever had to pull the trigger?”

“Fortunately not, and personally, I'd like to keep it that way. That's why Woodrow wants you doing it. Should be second nature, you used to go around beheading cyclopes single handedly when you were in the Rangers back in the day right?”

“Back in the day,” Aric grinned, “Not as commonly as you'd think.”

“And anyway, I suppose with this Takasugi Taro being Kaizan makes it all a little personal doesn't it? After what the empire did to your people during the purges?”

“Not my people,” Aric noted. He was referring, of course, to the still debated question that there was any common ancestry between Aric's elven people and the elves of the Kaizan islands.

***

They waited for the last of the traffic to finish before they crossed the road. Up ahead was the office that Takasugi Taro worked at, supposedly doing overtime. He was always the last to leave the building. It would be then that the grizzly business would take place.

“I hate this,” Percy said, watching Taro's silhouette flitter between the yellow light of the building's windows.

“Our's is not to question why Percy,” Aric said with confidence, and he heard the click as Aric thumbed back the hammer of his pistol.

Percy nodded and gulped. He knew that if Taro didn't die tonight then he would be absconding by air tomorrow with untold secrets. The realms were already on the brink of war again, the last thing he wanted was Avalon at a disadvantage. Yet he knew to grow accustomed to this business would signal the end of his empathy. He would become like Aric.

The lights of the office extinguished. Percy counted the seconds. On cue, they watched the back door, leading off into an alleyway. Illuminated in the distance was the great statue of Urac, God of Order, looking down in judgment.

“Right then,” said Percy, thumbing back the hammer of his own pistol. “Lets do this.”

Another alley, another block of flats. It wouldn't be long until Taro noticed them following. It would have to be now.

“Just have to hope he doesn't have any spells up his sleeve,” whispered Percy.

“There was nothing in his file,” muttered Aric, who turned to make sure they weren't being followed. 

“Be seeing you in thirty.” He nodded, then disappeared across the street.

It was now down to Percy to tail Taro, to keep an eye out for unexpected moves whilst Aric flanked him. It was standard wetwork procedure, to keep the target distracted so that he doesn't see his real killer coming.

Percy's mind was awash with doubts. Who was Taro? A kind man, a gentle man? Was he a killer himself? Did he have family? Children? Percy thought of his own two mothers, deceased now, and his mind quickly leaped to thoughts of his own mortality. Could Taro have a concealed weapon? An enchanted artifact? Maybe he did indeed know a spell or two, Percy did.

Too late for doubts now. His brisk steps brought him closer, his breath in the cold air blowing back into his face. He could see Taro's short hair now. His stocky frame. He had to know, surely, that his time had come.

Hand on pistol, heart in mouth, Percy stared intensely at his target. The path where Aric and he would both intersect was mere inches away. Would Taro turn in confrontation? Try to run? Seconds now. Taro's head turned just slightly, Percy could only see his small broad nose, his eyes were in shadow.

Aric strolled into view, hand behind his back. Taro turned. Aric lunged, pistol raised, and Percy prepared for the crack of the gunshot.

Like lightning another figure came into view. A blur. They kicked Aric in the arm, which threw him into the alley's brick wall. Percy didn't have time to think. It was a trap. Taro turned, his own gun raised, and Percy whipped out his and they both fired blindly.

Percy felt the round bore through his thigh. Unlucky, it had hit the artery just south of the groin. A fatal wound. What was going on around him was just noise now. He was losing too much blood. Unlucky, so damned unlucky.



He pressed his hand to the wound, but that did little to stem the bleeding. His feet caved and the slippery wet ground greeted him about as well as one would expect. He fought to remain conscious. If he didn't get medical attention soon he'd be a gonner. Little hope on a covert operation, but Percy would never have lasted this long without his own tricks.

Early in his career he had been doing field work in the Wendinga forest, the largest conclave of the Spirit Lands, and seat of the high council of druids. As an earth born he had a natural talent for earth magic, but he was no druid. During his time there he had met Gendenwitha, an old druid master, wise of the art. Though she was not so old that she could not teach the young and impressionable Percy a thing or two. “Both in the bedroom and in the field,” Aric used to joke, missing the irony that he was centuries older than she.

It was the latter that was important to him now. Above all else the peoples of the Spirit Lands were healers. Healers of the land, healers of the self. Though Percy had always been far from grasping their ways, Gendenwitha had taught him a ritual that had kept him alive many a time, though the situation had never been as dire as this.

“To be one with the land is to be one with one's self,” Gendenwitha had said. “To control the self, one must become one with the land.”

To the Spirit Landers, this had meant hearing the wind between the trees, or seeing through the eyes of the hawk. Yet Percy had come from a life of brick and iron. No hawks or wolves would be of help to him here. Though the Druid's often took inspiration from nature there were more dimensions to them than that. It was becoming one with everything that gave earth magic it's true power.

Through blurred eyes Percy saw Aric in peril. This assailant was clearer now. She was female, a Kaizan like Taro. She wore a tight woman's blouse, sleeves rolled up to the elbows, and pinstriped trousers. Practical shoes. Her hair was tied up in the style of her people. She fought like a brawler, no finesse here. The flurry of uncalculated blows against Aric were taking their toll, but, for the slender elf that he was, he was holding his own. No doubt his stubborn refusal to ever acknowledge a woman could fight like a man was proving a hindrance here though. Aric was a principled man after all.

His mind awake, Percy knew he had to act now. “To be one with the land is to be one with one's self. To control the self, one must become one with the land.” He drew a breath, blocked out the pain. He would have to become one with his land if he hoped to draw upon that natural earth magic. He needed a focus, something to ground himself to.

He thought of his adopted mothers. The lady and her bodyguard. The had taken him in, despite their age, despite their relationship, and to hell with what anyone else had thought. He thought of the freshly cooked biscuits of his youth. He felt the smooth pages of new books they always brought him every birthday. He remembered the warmth of their hugs on the day of his graduation.

He felt the pain of their passing far to early in his life, but for the age they were surely a happy ending. He remembered the love they had given him when his true father cared so little. When he left him at the orphanage not even old enough to say a word.

Percy felt joy, happiness, pain, regret, grief, relief and comfort. All the sins and virtues of his world. He was one with it. He was one with the land, just as
Gendenwitha had taught him.

The rest was easy. Slow blood, mend flesh, renew life. Through the muffled sound of trading blows Percy felt the bleeding stop, his heart calmed and readied itself. The flesh around the wound knit itself together, the artery rejoined. Fragments of bullet ejected themselves. Then that was that, he was alive. Earth magic, the most complex, but mundane of magics.

Taking a few moments to center himself, Percy had noticed that Aric and the woman had stopped fighting. She struggled, but Aric had restrained her against the wall, his pistol to her head. The two were both bloodied, and she looked like she was just moments from breaking out of Aric's grip and giving him another beating.



Percy shook his head, looked at Taro's bullet ridden corpse. The old double tap? Yeah right. Yet still the worst was to come.

“Thought you were a gonner there Percy.” Aric said, trying to hold the girl still.

“Old earth magic trick,” he said dismissively. “Well what are you waiting for?”

“What?” asked Aric, shocked. “She's just a girl Percy, we can't just kill her.

“She's a girl thats just kicked your arse Aric.”

She shouted something in Kaizan at Aric, who in turn said something back, also in Kaizan.

“I didn't know you could speak Kaizan?” said Percy, unconsciously trying to put off the grisly deed.

“You can't? I thought you were supposed to be a codebreaker?”

“I know the language to read, not to speak,” he limped forward. “Probably the opposite in your case. Look, she's a Kaizan agent. I don't like it either Aric but if Taro goes, so does she.”

The two babbled something to each other again. It sounded as though Aric was trying to encourage her to trust them. Idiot was probably trying to negotiate, Percy thought.

Then something caught his eye. A red line running down the girl's arm.

“Aric wait. Turn her over, let me see her left arm.”
Aric shoved her around. She seemed to have calmed a little now, struggled less. Aric still kept his gun trained to her forehead though. Percy looked at the elaborate tattoo that ran down her athletic and well toned arm. A dragon, surrounded by roses and thorns.

“Oh fuck, she's a Dracomon.”

The Dracomon were a Kaizan criminal organization that had long ago originated as dragon slayers. Where most of Kaizan society had been associated with finesse and subterfuge, the Dracomon instead excelled in the art of brute force, both on the battlefield and off. It was rumored that they still illegally hunted the now protected dragons, not for honour or gold, but for their blood that had now become common as a powerful narcotic.

Aric and the girl traded more words. For a moment Percy thought it was going to kick off again. Instead, both of them calmed down and Aric lowered his pistol.

“It's all been a terrible misunderstanding,” Aric said with a little too much joy. “It seems that we've been working at cross purposes. She was also here to kill Taro. She thought we were here to protect him.”

Percy hardly felt the relief that Aric did. Sure she wasn't a Kaizan agent, but she was part of a violent criminal organization. How did that make things better?

“Listen,” said Aric diplomatically. “I'll take her back to the station house, see what she knows about Taro. You stick to the plan and dispose of the body.

“Take her back? Aric she's a Dracomon. See those flames on her arm, they earn those for every enemy they kill.” Percy looked at the girl through squinted eyes, trying to determine if she could understand what they were saying. He braced himself. “Who knows what she's learned from Taro? A criminal is just as dangerous as an enemy agent.”

“What are you trying to say?” Aric's voice was part disgust and suspicion.

“You know what I'm trying to say.” Percy spoke the words slowly to bestow meaning. Kill her, he thought. He wanted to mentally project that to Aric. She was part of a group that thought pulling someone's eyes out was a good way to mark territory. He couldn't possibly understand why Aric thought letting her away would be a good idea.

“No,” Aric said. “I don't believe I do.” He motioned to the girl and they began to walk away. “Stick to the plan and dispose of the body. Meet us at the station house when we're done.”

Percy realised that he could do it now. With their backs turned. Pop pop pop. The old double tap. Aric could do little but complain once the deed was done. However, Percy remained frozen in place, he realised there had already been one too many deaths tonight.

***

Takasugi Taro was now on his way to a government listed landfill where the workers didn't ask too many questions. Percy stopped off at a public toilet to clean up the blood on his trousers in order to likewise avoid any awkward questions. Within minutes he was at the station house, an inconspicuous building listed as a solicitors.

He greeted the tired agent who was posted at the door. He was a man Percy didn't recognise, but then again he had been in the codebreakers for a while now. He asked if Aric had arrived with the girl, and the agent indicated the affirmative.

Percy met Aric upstairs.

“Well?” he asked him.

“Her name is Ando Yoshiko. She says that her organization had been tracking Taro for quite some time. He'd been responsible for the deaths of several Dracomon superiors, and that he was to pay with his life for this slight.”

“She sounds like a lovely girl.”

“Don't be obtuse. Now that Taro's dead she herself can't exact the appropriate retribution. She says that to return to the Dracomon would be to return dishonored. She's genuinely considering jumping ship.”

“And you believe her?” Percy stated, amazed at Aric's perceived gullibility. “The Dracomon don't fuck around. If she'd been truly dishonored she would have already killed herself.” Percy looked around. “Where is she anyway?”

“She's just powdering her nose.” Aric nodded towards the toilet. “I understand your reservations Percy but just think about what this could mean for the service.”

“That's what this is all about is it Aric? Loyalty to the service?” Percy pulled out a cigarette and lit it up. “More like loyalty to your bedpost. I thought you were supposed to be celibate?”

“I am!” gasped Aric, shocked at such an accusation. “Not by choice, but I am.” He began to undo the second button on his shirt. He was getting a little warm now after coming in from the cold. “That doesn't necessarily mean that a drink is off the cards.”

“I knew it.” Percy almost laughed but was too frustrated for that now. “I knew it wouldn't take two minutes for you to turn on that Aric Silver charm.” Percy checked his gun.

“Percy, she's only a woman, she's harmless.”

“Aric, she's a cold blooded killer! And even if she wasn't, I've seen the wonderful, terrible things women are capable of. She had you dead to rights, why can't you accept that?”
“She caught me off guard.”

“She was stronger than you.”

Aric folded his arms. Percy shook his head and sighed.

“I respect that woman too much to know we can't let her get away alive.”

Aric gave a brief laugh. “Not your call to make. I already sent the message to central, I'm awaiting their response now.”

Percy and Aric looked gravely at each other. Their friendship was beginning to be pushed to it's limits.

“Aric, trust me.”

“Give me one reason to.”

Percy didn't need to answer. Within a second the building shook, and they heard what sounded like a jackhammer coming from the vicinity of the toilet.

The two agents ran to the door. Aric got there first, tried the handle. When it didn't work he give the door a couple of kicks, the third one bringing it down.

There was a craterous hole in the toilet wall, big enough to fit a person through, and no sign of Yoshiko. Painted on the wall in blood was a message in Kaizan. Aric ran to the breach, looking out for any sign of the girl. Percy was more taken by the message.



“No sign,” Aric said. “What does it say?”


“I thought you knew Kaizan?”


“I never learned how to read it. You're the codebreaker, you figure it out.”



Percy recognised the symbols from the Kaizan's unorthodox alphabet. “Well, first symbol denotes an apology, sympathies. Second is dismissive. Personal dislike. Third symbol is masculine, that of the male gender.”



Aric didn't seem to understand. He shook his head at Percy to indicate his confusion.


“Sorry, I'm not into guys.”



Aric's face turned into a moody frown, which quickly gave way to anger. He pulled out his pistol from it's holster and ran for the door. “Come on, she can't have gone far.”



Percy wanted to laugh, “Oh, so now that a dates no longer on the cards Mr Silver doesn't care for her life any more, is that how it is?”



Aric, humiliated that he'd been taken for a ride, still understood how petty he was now being. He put his gun on the table, and the two men wandered over to the window.


“What do we do now?”


“Hope she was telling the truth? Hope that she was only here to take care of Taro?” Percy slapped Aric on the shoulder. “Not a lot we can do now really, she's long gone.”


“We're going to look like a pair of fools for this aren't we? I'm going to look like a fool.”


“We'll leave it off the report,” Percy smiled. “Tell the agent downstairs that a gas valve blew and took out the wall.” All in all, he was relived that a difficult decision had been taken away from him.



Aric didn't like the idea of lying to the service, but the two would be on thin ice as it was. “You think they'll buy it?”


“Who knows, who cares? Right now I need a stiff drink and a few good reasons to remind myself why I don't hate you.”



Aric smiled. “First rounds on me then?”



Percy slapped him on the shoulder again and they grabbed their coats. Percy hit the lights, and in the darkness, wondered which of the two men was worse. The one who let a trained killer get away because he wasn't able to see past her gender, or the one who was willing to put a bullet through a young woman's head because he was?
                                                                                                                                                                
Copyright Jack Harvey 2014

Sunday, 23 February 2014

8 ways for Games Workshop to Survive Their Downturn and Beyond.

A week or so ago it was announced that Games Workshop's profits had dropped by 3.4 Million compared to the previous year. For me, this was a long time coming. Week after week I'd be harping on at my friends and colleagues that Games Workshop was on the brink of disaster, that if did didn't change it's practices then it wouldn't be long before their entire company went bust. The arrival of this news only served to prove my arguments, and whilst I have to say I was smugly pleased to see I was right, the death of Games Workshop is not news that I would relish.

For a long time I'd been planning to write a “Rise and Fall of Games Workshop”, but looking back at this point comes across as a little counter productive. With that in mind, I've decided to put together a list of eight ideas that, I think, Games Workshop would be smart to adopt if it wants to survive, and thrive, in the years to come.

1. IP above all else.

One of the reasons I still have a fondness for Warhammer 40000 is my love of the setting. It's morally ambiguous tone, It's Gothic visuals, it's juxtaposition of fantasy and sci-fi. It's what got me interested in the first place, it's what kept me around years later. It's what Game's Workshop's foundations are built on.
Lets face facts, the rules and game play of Warhammer were never really that good. They were serviceable, and they did the job, but people put up with them because it meant they get to play with cool models on the table. There are better tabletop games out there, but the reason they still lead the industry is because of the fictional background behind the products.

Right now if you want to experience the background setting you have the source books, a couple of good video games that only really scratch the surface, and it's back catalog of novels, most of which now days only exist to serve as adverts for whichever army is coming out next. Oh and a really terrible CGI movie. Once upon a time it used to publish a monthly comic and anthology that explored areas of the setting that we didn't get to see on the tabletop. That kind of thinking needs to be brought back.

Games Workshop needs to treat the IP as it's primary product and it's tabletop games as an extension of that IP, not the other way around. We need a return to ongoing comic book series, more interesting, diverse books, maybe some animated shorts. You need an example of this at work? Transformers. While the toys are the core product, Hasbro doesn't treat them as though they have to be the center of the franchise. They're not selling you the toys, they're selling you the Transformers universe. They give the freedom to their writers and creative teams, unbounded by the idea that it all has to come back to selling toys, and they make millions of of it. Games Workshop would do well to approach a practice like this.

2. Welcome newcomers, reward long term fans.

Games Workshop's biggest problems is cost. Nowadays getting a working army will cost you well over £100. They've been focusing on short term gain, squeezing their existing fanbase for everything they have by increasing costs and insisting on new updates. For a newcomer, there is no gateway, no way to try things out before you dedicate your time and money to the hobby. If you're going to go in, you have to go all in, or not at all.

It wasn't always like this. Not too long ago Games Workshop had a whole range of games that required only a box of models and some scenery. Necromunda, Mordheim, Space Hulk, Hero Quest, Inquisitor. These all worked perfectly as quick, cheap options for somebody who wanted to get into the hobby but didn't have the time or funds for the bigger games. Then Games Workshop dropped all the support and hunkered down on their bigger, more expensive products.

If they want to draw the fans back in, they need to bring these small games back. Maybe even have a bit of cross over with the bigger ones. After you've gotten used to Necromunda you could maybe use your hive gang as a starting point for an Imperial army. The opportunities these smaller games bring will reach that area of the market that the larger games can't: Younger players with only a little disposable income, and older players who don't have the time or finances for the bigger ones. You only have to look at the success of Warmachine to see that the audience is there. Why not tap into it?


3. Diversify your audience.

It's the topic on everyone's lips at the moment, the fact that the geek spectrum is no longer the straight white male dominated one that it once was. From comic books to video games, people are calling out creators for better representation, and Games Workshop is no exception. Like it or not, it's almost certainly a relevant criticism that Games Workshop's products are tailored for the straight white male. Be it the armies on the boards, or the characters in the books, it's very rare that we see them deviate from gruff, stubbled, white men, and while we do see the occasional female characters, they'll commonly be designed with the male gaze in mind.

Fact of the matter is, both on the tabletop and in it's spin offs, we should be seeing more black characters, Asian characters, women of different builds and physiques, and heck no doubt you can spend a line or two noting that one or two characters just happen to be gay. I don't care if you think Games Workshop shouldn't have to do this, or the setting doesn't need it, but put simply it won't do them any harm to branch out. The game or the setting aren't going to change just because the next Commissar released is a suitably dressed woman or there's going to be a pair of special assassins that happen to be lovers as well as partners.
Heck, it's the crazy diverse elements that made Warhammer so unique in the first place, so why not embrace it?

4. Get yourselves out there.

One of the most shocking things about Games Workshop's business practices is how little effort they put in to getting their name out there. They have their own magazine, their own yearly convention, and their own stores, so why try harder?

Games Workshop should be out there with the best of them at San Diego and New York Comic Con. Tables front and center saying, “Hey guy's come and have a look at all this cool stuff we make!”. They should be out there at PAX, courting the interest of developers who might think “Man this stuff is popular, why don't they have another video game in development?” As I mentioned earlier, there are whole audiences that Games Workshop just isn't reaching with it's current business practices, and relying on their existing fans isn't going to work if they keep flailing as they are. 

Wizards of the Coast have made as many stupid decisions as Games Workshop over the years, but they've kept on trucking by exploring different avenues, courting new audiences, evolving the existing one. Both companies accommodate the same niche, but Wizards differ because they're not so rigidly dependent on the fans they already have. Sure they may make a bad decision that will turn some fans away, but you can bet they've got another idea coming round to try and win some new ones over.

5. Shut up about Space Marines already.

The Adeptus Astartes are Games Workshop's poster boys. They're a brilliant piece of visual design, the armour, the helmet, the bolter and the chainsword. Taken as they are Space Marines are a wonderful example of Warhammer's strengths. The problem is, this is the only strength that Games Workshop seem to be willing to advertise. A few years back, after Yahtzee's Space Marine review, he wrote an article explaining why he thinks that the Warhammer 40000 setting is rubbish, childish and stupid.

If you're a fan of the game, you know that Yahtzee's complaints are unfounded because he has only experienced the bare, superficial parts of the setting, but who can blame him? All that many non fans get to experience of Games Workshop's products are surface level stuff. The over the top violence, the extreme to the point of parody grim darkness, the hulking square jawed heroes, the comically exaggerated villains. Few people get to find out that the setting is capable of subtle satire, as seen in Sandy Mitchell's Comissar Cain series, or very relateable human drama, as seen in Dan Abnett's Gaunt's Ghosts.

Yet Games Workshop seem content to just ram Space Marines down our throat at every available opportunity, every game and comic MUST have their beloved Space Marines in it. As I mentioned earlier, this all come down to treating their spin offs like adverts. Their Ultramarines film had absolutely nothing in it to set it apart from any other “soldiers in space,” story. If you took away all the Warhammer iconography and replaced them with generic sci-fi visuals, there would be nothing vaguely Warhammer about it.
There is more to Warhammer 40000 than Space Marines. There is more to Games Workshop's products than childish violence, but until they start making this clear then people like Yahtzee are going to carry on dismissing it outright.

6. Forget your hangups. Get into Hollywood.


The World of Warcraft film is almost upon us. I understand how popular the game is, but it breaks my heart that Warhammer 40000 didn't get there first. I'm not going to harp on about Warcraft being far too much of a generic fantasy setting, because that would be hypocritical since Warhammer 40000 itself takes most of it's setting from Dune wholesale. That being said, I don't feel like we really need a Warcraft film, I don't see it bringing anything to the table that hasn't already been done. Warhammer 40000 on the other hand, has elements that I have yet to see rendered on the big screen. Chainswords, Titans, the aforementioned melding of fantasy and sci-fi, a lack of morally good (but not unsympathetic) characters, the visual disconnect of the armies styles, all things I don't think I've seen another movie do, or at least not often.

But what does this have to do with saving Games Workshop? Well, a film, or at the very least a TV series would remind everyone that they are still relevant, that they still have a following, and naturally it would reach out to new audiences. The current problem is that Games Workshop are hesitant to do anything that is not handled in house, which is a gripe they're going to need to let go of if they want to get further.

It could be terrible, if they focus too much on the Space Marines and the violence then it'll get panned into the stone age. It could be incredible, I've always said that the Warhammer 40000 setting has the potential to do something on par with Blade Runner. Fail or no, it would give Games Workshop the chance to prove they can go toe to toe with something like Warcraft.

7. Embrace your competitor's products.

At present Games Workshop's main competition comes in the form of Wizards of the Coast, with Dungeons and Dragons and Magic: The Gathering, and other miniature manufacturers like Privateer Press. As blasphemous as it sounds, I think Games Workshop should stop being an exclusive store. I think they should peddle their rivals products as much as their own. 

It may sound odd, but when you think about it, it's a no brainer. These manufactures need distributors, and Games Workshop is going to get a cut from these sales. In the UK, it's difficult enough to find Warmachine miniatures, if Games Workshop suddenly starts selling them they're going to start making money from an existing fanbase that they didn't previously have access to. You let them play the games in store, D&D, M:TG, Hordes, and you've got a whole different audience now being exposed to your products. You might catch the eye of a D&D player who didn't previously give any thought to your products, for example.

And finally

8. Remember that the aim of a business is to make money, but the point of a business is to provide a service.

You're not The Wolf of Wall Street and you never will be. Many many people have defended Games Workshop and other companies with similar practices through the argument that “Businesses exist to make money,”. I hate to break it to you, but this is not true. A man does not become a fruit seller because he thinks he thinks he'll make millions from peoples apple desires, he does it because he sees a service that is not currently being provided or thinks he can do better.

We work because we need money, and do the job we do either because we have to, or we want to. Big corporations are always in a position where they can choose what they want to do, and if they want to put their own earnings in front of the service they are providing their customers then that is wrong. It's this kind of thinking that leads to the much loathed DRM of the video game industry and the much mocked blockbuster action movies that most are now turning away from. It's this kind of business practice that gets EA voted worst company in America, and it's this kind of business practice that meant that Arnold Schwarzenegger's career comeback never materialized.
 
If Games Workshop wants to succeed, they need to stop thinking how they can squeeze every last penny out of their customers and instead focus on providing a product that people will want to buy. All the points above filter down into this final one, they need to respect their customers, value all demographics as a potential audience, and prove to people that they can trust their product.

We all want Games Workshop to succeed. It has made many mistakes, lost it's way perhaps, but now is the time to learn from those mistakes. Now is the time to get back on the ladder and start climbing, because one day, one far off day, Games Workshop might develop a community I want to be a part of again.

Thursday, 28 November 2013

Snooping Around

Sometimes you just want to do the thing.

World's Biggest Liar 2013

So I came in third place this year. It was quite a departure and a risk that I took, so I'm glad it worked out, but I can't say I'm not a little disappointed I didn't take 1st. My opponents were clearly worthy however, and third is nothing to be sniffed at. Some recent reportage below.




Leeds Thought Bubble

Thought Bubble was great. In many respects it was much better than NYCC for checking out small and independent projects. I talked to quite a few people and picked up a lot of interesting stuff. I even got to meet Kate Beaton of Hark a Vagrant fame, and she did an awesome Macbeth sketch for me which I may show some time in the future. I'll probably be writing a little more about what I picked up at the con some time in the future.

Looking at a few of the projects on display got me thinking about a few projects of my own. Watch this space.

There are also a few other things that I want to talk about over the coming weeks, so I'll keep you posted on coming developments.

Wednesday, 13 November 2013

Art Trades Roundup 2013: Things and That Other Thing

So as I went through on the last entry, I've been pretty much demoralized about art trades over the last three years of trying them. I suppose I had this idea in my head that they'd all be fun and timely and make me loads of interesting friends and contacts. Alas, it wasn't to be, my arts been getting better, but it's still a long way to go, so I can understand why a lot of people may want to give me the brush off.

But whatever, I still got some cool art, which I'm going to run through for you now. All artists are credited and I recommend checking out their cool galleries. All characters depicted belong to me unless otherwise stated. If any of the artists object to having their work featured here then contact me immediately. Big thank you to all those involved.

First up is a scenic piece of my characters Danya and Bracken by Sharpiekan. This wasn't part of a trade itself, they just wanted a bit of practice and wanted to take some requests. I was pretty happy with what they ended up with either way.



Next up is Alrianna by Sonten. I really liked what they came up with for this one and managed to stick to the design pretty closely. I'd love to do an art trade with them again.



This drawing of Nero by Intissaria is actually for a trade we did last year. Better late than never, I thought it came out beautifully and managed to capture the characters personality better than I ever could. Nero belongs to my friend Jamie.



Psychoticking's side of the trade of Bastillion. I really like the dynamic angle of this piece, again really capturing the mood and personality of the character. No mean feat when he's masked.



This is another trade for something I'd done last year. To be fair I have to take a bit of responsibility for this one, since I was in a 'not doing anything until I get something in return' phase. Hellyacross finally made good with it though, with this pretty darn solid drawing of Lerissa, my friend Simon's character.



A slightly anime influenced take on Sofia by Monoklo. I think it works really well though, and can imagine a colourful cartoon version of her flying around the galaxy in her Spelljammer.



Another one of Jamie's characters. This time his invoker Cardia. I like how Wildjenmonster took the original idea and just ran with it, without making the character look overdesigned.



Finally a work in progress of Clchriskl's side of the trade of Trust and Megi. Still no sign of a finished version but I have been in touch and hope to hear back soon. I like what's been done so far anyway. Trust and Megi both belong to my friend Jonathan.


And that is that. I really like what I ended up with, but art trades can be a tiresome process with little returns. Like I said, I'm not sure if I have any plans for further trades in the future, most of my art from now on will be working on my weakest areas, that's in between writing projects too. On a happier note I'd like to say a thanks again to all the artists I worked with and hope you all have a bright and prosperous future.

See you fools soon.

...

Just a quick bit of news before we start this next part. My internet hardware is switching over tomorrow and I'm a little skeptical that it'll all run smoothly, so I just thought I'd update you on a few things in case it doesn't.

I'll be participating in the WorldsBiggest Liar 2013 at The Bridge Inn to defend my title on the 21st November. Tickets are sold out but if you're going to be in attendance I'll see you there. Good luck to all others fellow liars, I hope you're bringing your A-game this year because I know I am.

I'll also be in attendance for LeedsThought Bubble on the 23rd – 24th. It's my first year going there so I'm not sure what to expect. Either way hope to have a grand old time there anyway and hope to meet some cool and interesting people.

I'm still trying to get my first book published, sending off another bunch of submissions this weekend. I've also finished the first draft of my second novel, so we'll see if that goes anywhere also.

All other updates will be going through my deviantart, or one of my three tumblr pages (last one is NSFW, don't click on it Mum).

That is all, regular writings may continue.

Saturday, 9 November 2013

Art Trades Roundup 2013: Nothing but a bunch of Yeah Yeah Yeah's.

Several years ago I decided that I would dedicate a chunk of the towards doing art trades. Being hardly the greatest of artists I wanted to get in all the practice I could and step outside my comfort zone, and at the same time see other people's own takes on my designs to better develop them and identify my own flaws.

For the most part this is what I got out of it, and certainly I've had some great experiences. For the third year running however, there has been a portion of the tradees who would never respond back. I would keep up my end of the bargain, always, and try my best. There were some who did get back to me who advised for a variety of reasons why they couldn't finish their end of the trade, and for that I am thankful that they contacted me. There was also people who never got back in touch, and while it's frustrating that this happened, I understand there are some things in life more important than an art trade.

I'd just like a bit of acknowledgment sometimes, you know?

Ultimately I've come to the conclusion that art trades only seem to be worthwhile for artists who have been long time friends online or artist's who are commission worthy enough that they can pick or choose their trades. As a result of this, I think It'll be unlikely I'll be returning to trades in the future.

Anyway, enough moaning. Here's the first half of the roundup, featuring my end of the trades. Characters all belong to their respective requesters unless stated otherwise.

Garnet for Sonten.



Character from Sonten's webcomic. I really like doing characters of different skin tones and Sonten's style was different enough that I felt like I wasn't just covering old ground. I've only had a chance to check out a little bit of their comic but It's interesting to say the least and well worth checking out.

Daniel for PsychoticKing.



A simple everyday person. I wasn't sure what to do with the background and I think I could have probably tried harder with that. Overall though I was pretty pleased.

Blastoise girl for CG-Crayon .



Humanised Pokemon character. I wanted to emphasize the strength of the water Pokemon's final state but I don't think I pulled the muscles off very well. This pretty much led into me doing a lot of muscle practice with I still working on at the moment. CG-Crayon hasn't done his side yet but he did have a pretty big backlog last I checked so who knows. The character is his creation but as you all know the Pokemon elements belong to Nintendo.

Red for Intissaria.



Another simple character for Intissaria who I did some work with last year. Again, no response on their end but they did make good on their last trade after a lengthy hiatus, and I know they've been dealing with some issues of late so I'm willing to give the benefit of the doubt.

Bruce Banner for Wildjenmonster.



I can't say no to the chance to work on a Mark Ruffalo. Natuarally the character belongs to Marvel and Mr Ruffalo's image is his own.

Magician for Monoklo.



Quick nondescript character for Monoklo. This was another one of my attempts at trying something a little more dynamic. Because I suck at perspective I went for a pretty standard profile, which ended up making it a little less dynamic than I had planned. Still satisfied with it overall but it didn't archive what I intended.

Amelia and Cillian for Clchriskl.



Some nice romantic stuff. I was a little worried about doing this because it seems like an eternity since I've drawn something that wasn't f/f or m/m. In the end it turned out exactly as I wanted it and I'm really satisfied with what I did with the background. Clchriskl still has yet to get back to me with their end, they last posted a WIP months ago, but at the very least they've responded to my messages so hopefully something will turn up shortly.

And that's the end of part 1. I really wanted to do more trades this year but it was hard finding people that were interested in doing any. I even got turned down because someone said they didn't think my art was good enough to warrant a trade. Fair enough but wow don't worry about my feelings. Part 2 wrapping up all the artwork I got in return will be coming up shortly.