Hey folks! If you've been following my updates recently you'll have notice me mention that a new Ebook from Less Than Three would be coming soon. Well, the time for talking in hushed tones is over. It's time to announce...
After years of serving as a ranger across untold worlds and
battlefields, Jocasta Lacroix is no stranger to scars, and her wife
Katie knows the story of all but one. On their anniversary, Jocasta
tells the story of her time as bodyguard and lover of Lady Gail
Norringham, where she was drawn into a web of secrets and betrayal that
led to her first encounter with notorious mercenary Carnack Cousland.
The Scars of Jocasta Lacroix is a follow up to The Reminiscence of Good King Carnack, though it's events actually take place before that story, so in essense you can read them in either order, so don't worry if you haven't read my last Ebook.
The story follows Jocasta, who was a minor character in Reminiscence and Scars seeks to explain how she and Carnack first met and just what their deal is. I've been wanting to write a full story with Jocasta for a long time, and I'm thrilled to finally see it out there.
Speaking of being thrilled, Meg Daunting returns to provide the cover artwork and I couldn't be happier with the finished piece.
I hope you all enjoy what I've come out with, and if you do, I can assure you that we'll be seeing more from Carnack and Jocasta's world in the future.
The Scars of Jocasta Lacroix will be available on June 7th for $1.99, and you can pre-order it here right now.
And if you haven't checked out The Reminiscence of Good King Carnack yet, you can also buy that here.
And while you're there, once again feel free to take a look at the great work other authors have got going on. You still can't go wrong.
Thanks for reading!
Thursday, 11 May 2017
Sunday, 30 April 2017
Obscure Comic of the Month - Salvagers: Abandoned Cargo
Obscure Comic of the Month
takes a detailed look at a little known entry from my personal comic
book collection. Some will be from major publishers, others self
published projects, Original Graphic Novels, issues and Manga. What
they'll all have in common though, is that I've rarely, if ever, seen
anybody talk about them.
Salvagers: Abandoned Cargo
by Bob Salley, George Acevedo, DeSika and Hde – Think Alike
Productions 2016
In the distant future,
the habitable planets are connected through trade of natural and
artificial resources. The import and export business is flourishing
for some systems, while leaving others at the mercy of major trade
corporations.
After the Galactic War
ended, peace blanketed the galaxy; however planets with little
shipping resources turned to piracy or developed small guerilla
military units geared to pillage trade ships. This spawned the
necessity for trade companies to hire private security contractors
for protection.
Even under the security
of peacetime, there is no shortage of violence in outer space; from
looting raiders, Navy destroyers neutralizing a rebel movement to the
simplest space station falling victim to a rogue asteroid.
These destroyed or
abandoned ships and stations are classified as “WRECKS”.
Licensed crews are
commissioned by governments, empires and corporations to remove these
wrecks.
In a hostile galaxy, the
risk and reward is high for these crews.
They are known as... the
SALVAGERS.
I picked up book one of
Salvagers while I was at Toronto Comic Con back in March. It was the
last day, and the comic's writer, Bob Salley, pegged me as somebody
who might be interested. He gave me a heartfelt pitch, selling the
idea that this was a series that really focused on the working men of
a sci-fi universe. No soldiers or scientists or astronauts here. Just
everyday Joes who have jobs to do and bills to pay.
I snagged the last copy, and
he threw in a couple of issues of the next arc with it.
That is to say, I really
wanted to like Salvagers.
It's competent to be sure.
The writing comes together nicely, the plot is framed well enough,
and George Acevedo's art fits well with the story being told, beyond
a few panels feel weirdly off. By and large, there wasn't anything
really wrong with Salvagers, but there wasn't anything for me to
really get excited about either.
Look, I get it. Doing comics
isn't easy, I know that. I'm sure my own stuff has it's fair share of
flat writing and I'm certainly still making my way when it comes to
art. So I know how much love and hard work you have to put into these
things, and how you want what you come out with to be the best it can
be.
But what you also have to
remember is that a lot of small press and self published comics are
done by writers who are just starting out. Fresh talent still
forming. So when you see problems, it's best to point them out now,
while there's time to iron out your bind spots.
See, here's the thing; when
I read independent comics I'm going to be forgiving of a lot of
things. There's going to be jank and cheese in the writing, there's
going to be a little bit of the art that feels off. What makes up for
that though, is getting to see fresh ideas, bold new voices. Subject
matters that might not have a broad appeal but that the writer really
cares about. Stories that might get a little scrubbed clean of
character if it was under a major publisher.
Salavagers though, it
doesn't have any of that. The story follows a crew of four as they
explore a derelict ship, clash with some security bots, and find out
that there is more going on with the derelict than meets the eye.
You've seen this story before, you've seen these characters before.
There's the big alien guy who's stoic and professional. There's his
little funny looking best friend who's quick with a joke but is
always getting into scrapes. There's the purple skinned pilot who's
strictly business but can relax around the main character, and of
course she's smoking hot with a dark and troubled past.
By far the biggest problem
is our main character Bill Roenick. Bill is a rough, rugged
ex-soldier (despite the fact not focussing on soldiers was
supposed to be one of this book's selling points.) He's what I like
to thing of as a 'place-holder' character. He's perfectly fine for
the first draft but should have been replaced by a more interesting
character by the time we got to print.
Here's a little experiment
for all you writers out there. Next time you write dialogue for your
main character, ask yourself if it sounds like the kind of thing John
Mcclain would say. And I'm not talking about flawed, interesting, Die
Hard 1 – 3 John Mcclain here, I'm talking about boring, invincible,
no personality, Die Hard 4 -5 John Mcclain. If the answer is yes, I
suggest you scrap that character immediately.
There are plenty of Bill
Roenicks in the world of comics, I read indie comics to expressly
avoid them.
So Salvagers real, and in
it's defence, only problem is that it isn't bringing anything new to
the table. There's nothing wrong with using archetypes, but you have
to do something interesting with them. Even the comic's main selling
point, working Joes in space, isn't all that original when you
consider Alien did that back in 1979.
Fortunately, Salvagers can
be salvaged (ah-heh). Abandoned Cargo is only it's first book, and
I've seen far worse comics turn themselves around to become classics.
The talent is certainly there for it.
But by it's own merits,
Abandoned Cargo just sort of gets swept away by the dozens of other
sci-fi comics that have covered similar ground over the years. If
you're new to comics, there's probably a lot you'd find to like, but
it's not what I'm looking for when I pick up a self-published comic.
Jack
Harvey 2017. Salvagers is (c) Bob Salley and George Acevedo. Images
used under fair use.
Saturday, 15 April 2017
Judge Cammy White
I don't normally post non-story related
artwork here, but I'm going to be working on a bunch of pieces that
I'm thinking of making prints of for the conventions I'm planning on
attending in the future.
Since most of my artwork is just
practice stuff and bouncing around ideas, I thought it would be best
to really crack out something as good as I can get it.
So I'm pretty satisfied with how it
ended up. What do you folks think? Would you be interested in buying
it as a print?
Saturday, 8 April 2017
April Update and Dispatches from Toronto
The year is ticking along,
so it's time for another quick update on the projects that I'm
working on, but I also want to talk a little about my time in
Toronto too, so let's get to it.
- I enjoyed the heck out of my time at Toronto Comic Con. It wasn't as big as New York, but It sure as hell had the talent on display. I spent more money on swag than was reasonably healthy, and I picked up a lot of independant comics that I no doubt will be covering for my Obsucre Comic of the Month column.
- The highlight of the show was meeting Andrew Wheeler and Jim Zub, both writers who I have a great deal of respect for. They were lovely to meet and talk shop with, particularly regarding...
- Chapterhouse Comics, for those that don't know, is a Canadian comic book publisher most likely known for the current run of Captain Canuck comics. I was lucky enough to catch the Chapterhouse panel. The publisher's current line is resurrecting a bunch of vintage Canadian comic heroes and working them together into a shared universe. It sounds like a promising project, seeing them construct the feel of a decades old universe without the baggage of actual decades. I've read issue one of Freelance, by Wheeler and Zub, and I'm excited to see where they go with this.
- Work continues on the John Paul Jones comic, which you can see some work in progress art for above. Visiting Fort York in Toronto was also helpful in getting a feel for era-specific clothing and weapons.
- I've been planning for a while to self-publish a bunch of short Modern Realms novellas, with each one featuring a different artist. I don't really have a time-frame for the project, but I'm thinking about getting one out this year just to test the waters.
- I missed out on doing an Obscure Comic of the Month in march due to
Mass Effect: Andromedamultiple factors, such as being in Toronto, and getting out a eulogy for the recently closed Comics Alliance. We'll be back on schedule this month, however. - I rambled a bit on Tumblr the other day about my thoughts on Activision putting together a 'Call of Duty Cinematic Universe'.
- No release date on The Scars of Jocasta Lacroix as yet, but it's coming, oh boy, it's coming.
And that's about all for
now. As ever, you can keep up to date on my projects through my
Tumblr amd my Twitter. And if you'd like to support my work, please
consider checking out my Modern Realms anthology and Carnack Ebook.
Thanks.
Saturday, 1 April 2017
RIP Comics Alliance... Again
Not an April Fools joke,
sadly.
On Thursday, 2 May 2013, I
wrote a sincere farewell to Comics Alliance, which, In my opinion,
was the best comics related website in the business. Fortunately for
me and it's millions of other readers, Comics Alliance was
resurrected, and would go on to inform and entertain for many years
to come.
Yesterday it was revealed
that it wasn't so much a resurrection as it was a stay of execution.
You can go back and read my
original article, pretty much all of what I said at the time still
stands, except I probably would consider myself a comic book academic
by this point, in all manners other than legal, and that's all thank
to the work and the talent that Comics Alliance had on show.
But 2017 is not the same
world as 2013, and I'm all out of sincerity. What the world needs
more than anything is righteous anger, and what made Comics Alliance
stand out from all the other sites was it's anger.
It's telling that this news
lands at about the same time Marvel's David Gabriel comes out with this shit about backing down on diversity. It's important to remember
that for all the joy, and wonder and sense of community that
businesses like Marvel and DC bring, they are not your friends, and
like all businesses, they'd sell you half the product for twice the
price if they thought they could get away with it.
Most Comics sites forget
this, often, but Comics Alliance never did. When the big two acted
like gracious hosts, when they were giving away breadcrumbs, Comics
Alliance were always at the ready to call them on their shit.
I'm ever grateful for the
work they've done over the years, their focus on important subjects
like diversity, harassment and LGTBQ issues are as critical now as
they ever have been. Even outside the more topical stuff, their
dedication to exploring lesser known comics and unknown histories
keep the spirit and the heart of the comics world alive. It's exit
leaves a hole in the comic book world that might never again be
filled.
As a coda to this article, I
got to meet current editor-in-chief Andrew Wheeler at Toronto Comic
Con just a couple of weeks ago. He's one of the most intelligent,
charming and driven people I've ever met, and the news that he'll be
moving on to writing comic books full time is the silver lining to
this cloud. Comic journalism's loss is definitely Comic writing's
gain.
On that note, I'd like to
give the biggest thank you to all of Comics Alliance's writers and
staff, both past and present. The comics world wouldn't be the same
without you. I hope you all go on to even bigger and better things.
And in particular I'd like to give a special shout out to some of my
favourite writers, Jon Erik Christianson, Katie Schenkel and James Leask, your work has shaped me as both a reader and a writer.
Godspeed Comics Alliance,
and stay angry.
Sunday, 12 March 2017
March Update
Just thought it was a good time to
clock in and update you all on my current projects and plans.
- As I've mentioned in the past, I'll be heading to Toronto in a couple of days. I'll be knocking around Toronto ComicCon while I'm there, and while I won't have a table there myself, I am interested on speaking to artists and other writers while I'm there.
- Carlisle Megacon was a great experience (Not least when I found I had a table opposite the insanely talented TtotheAffy) and I hope I can snag a table at a couple more conventions this year. No confirmation on that as yet, but you'll hear it here first.
- So I was being pretty optimistic about getting the John Paul Jones comic done by March, but I suspected that anyway. Current target is for July, but I don't want to rush myself. I want this project to be the best it can be, so I want it done when it's done. On top of that I'm currently working on a novel that I've just been compelled to write, and that's been taxing my attention too.
- The follow up to my Ebook The Reminiscence of Good King Carnack, is on it's way. The Scars of Jocasta Lacroix will likewise be published by Less Than Three with cover at by Meg Daunting (I can't wait for you to see it). No ETA yet, but you'll be hearing about it very soon.
- Obscure Comic of the Month might run a little late, since I won't be back from Toronto til' the 21st March. However, I'll try my best to get something out by the end of the month.
And that's all for now. As ever, if you
like my work please consider checking out my Modern Realms anthology and
Carnack Ebook. Thanks
Sunday, 26 February 2017
Obscure Comic of the Month - Warhammer 40'000: Hard Choices
Obscure Comic of the Month
takes a detailed look at a little known entry from my personal comic
book collection. Some will be from major publishers, others self
published projects, Original Graphic Novels, issues and Manga. What
they'll all have in common though, is that I've rarely, if ever, seen
anybody talk about them.
Warhammer 40'000: Hard
Choices: What Happened on Algol? By Dan Abnett and David Roach –
Codex Pictures 2010
It is the 41st
Millennium, a grim and dark future where mankind must battle for
survival in a galaxy riven by bloodshed and destruction. Humanity
teeters on the brink of extinction, assailed on all sides by aliens,
traitors and Daemons, and only the superhuman strength of the Space
Marines and the uncountable numbers of the Imperial Guard stand
between the slavering alien hordes and total annihilation...
Hard Choices was a comic
prologue to Ultramarines, Codex Pictures first (and only) CGI
Warhammer film. Only obtainable as part of the special edition
collector's set, It was also probably the first of many lessons where
I learned that if a special collector's edition of something comes
with a bonus comic it's almost never worth it.
Hard Choices is a hardback,
postcard sized, 32 page 'graphic novel'. When you pull it out of it's
collectors box it looks laughably feeble.
But is it any good?
Naturally, as a prologue
and companion piece, we're first going to need to talk a little about
the Ultramarines movie itself. Ultramarines was undeniably a
disappointment. It was over-hyped, under-produced and narratively
unremarkable. Many were expecting the 40k universe's debut feature to
look on par with the outstanding intro sequence to Relic's Dawn ofWar. Instead the animation was stiff, awkward and plastic looking.
The visuals were bland and bare, the action short and muted. It was a
world away from the detailed, complex art and models we normally see
the 40k setting through.
And the writing. Golden
Throne, the writing. This was Games Workshop's one chance to envision
their most famous IP on screen, and the best we got was something
that wouldn't pass for a Starship Troopers knock off. Nothing about
what makes the 40k universe unique or interesting appears in this
film, if you scrubbed the Games Workshop trademarks there's not a
single thing to distinguish it from any other generic space military
story.
Finally, to add insult to
injury, Ultramarines has to be the single greatest squandering of a
film's cast that I've ever seen. Terrance Stamp, Sean Pertwee, Donald
Sumpter and the late, great John Hurt. It's a veritable who's who of
actors you'd want to see in a 40k film, and the best lines they could
give them were a load of nothing millitary tough guy jargon with the
occasional reminder that, yes, this is a Warhammer film.
So Hard Choices has a
distinct advantage here, where by actual comparison to the film it
can only come out looking good. So ultimately if nothing else I can
say reading Hard Choices is a damn sight more enjoyable than watching
Ultramarines.
I have to feel for Abnett
in a way (who also wrote the screenplay for the film). It's obvious
that he was incredibly restricted by the project. The film clearly
didn't have the budget for anything remotely ambitious, and the comic
itself had to come across as less epic to prevent overshadowing it.
That being said, I think this was the point in which my opinion on Abnett started to shift. He gets a lot of praise for the sheer amount of stuff he's written over the years, but what I don't think people consider is that for every Gaunt's Ghosts he creates there’s bland unremarkable tripe like this being shat out as well.
And ultimately it's all for
naught. Hard Choices ends up overshadowing Ultramarines anyway.
Hard Choices follows the
actions of a bunch of Ultramarines fighting the Tyranid menace on the
planet Algol. It's not going particularly well, Marines are dying in
droves, and Captain Severus is chewing out the Governess for failing
to act quickly enough. A bunch of neophytes bicker about missing out
on glory and honour and stuff, but they get their wish when Severus
decides to promote them to full marines in order to answer a distress
signal from the shrine world of Mithron.
It's over pretty quickly,
but there is at least a little depth to be found. Severus has to make
the difficult decision of how to respond to the distress signal in
the face of his duties on Algol. As excuses for character drama go,
I’ve seen worse. There's a lot in Hard Choices that I'd have liked
them to have expanded on. What exactly were the Governesses failings?
What are the implications behind their duties to a shrine world? Why
exactly are they the only ones capable of responding to the distress
call?
I have no real complaints
about David Roach's art either. It all looks suitably Warhammer, and
the character's faces are all expressive and unique enough to feel
like they have actual personality. That's when you can see them
though, since most of the comic takes place in unrelenting
grimdarkness.
Ultimately, Hard Choices
would have been a better plot for a film. Strange dogmatic future
culture explored, divided loyalties between tradition, obligation and
humanity, and an actual look at what life in the 40k universe is
like. Sure it'd be a little lacklustre, but it would have been better
than the nothing film we ended up with.
Despite my praises though,
Hard Choices doesn't have all that much substance either. It's just
more Space Marines talking about honour and duty. There are about a
billion other Space Marine stories that cover this ground, there's
nothing new to see here.
All in all I can't help but
harken back to the days of Warhammer Monthly, where we actually got
good and interesting Warhammer comics that wanted to take the setting
in new directions. An ex-Sister of Battle fighting in the Dark Eldar
arena, Valhallans and Space Wolves lost behind enemy lines, two
unlikable back-stabbers combing the ruins of Mordheim.
A Titan crew stranded on a
strange planet, separated from their war machine, written by an
up-and-coming writer called Dan Abnett.
There was another Warhammer
film in development once, long ago. That film was called Bloodquest.
Sure it looked even jankier than Ultramarines did, but it at least
wanted to tell a story that was unique and bold. A tale that didn't
hide from the absurdity of throwing away a soldier's life to reclaim
a dusty relic. A story that had real characters with real flaws, who
had hopes and fears and temptations, not cardboard cut-outs spouting
military sound-bites.
But alas it wasn't to be.
Warhammer Monthly and Bloodquest were both casualties to a changing
Games Workshop that was more interested in playing it safe.
Ultramarines and Hard Choices are both perfect distillations of that
attitude. Unremarkable, easily digested pulp produced to sell you
plastic soldiers.
Jack
Harvey 2017. Ultramarines and Hard Choices are (c) Games Workshop
Ltd. Images used under fair use.
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