Tuesday, 27 June 2017

Obscure Comic of the Month - Amongst the Stars

Obscure Comic of the Month takes a detailed look at a little known entry from my personal comic book collection. Some will be from major publishers, others self published projects, Original Graphic Novels, issues and Manga. What they'll all have in common though, is that I've rarely, if ever, seen anybody talk about them.


Amongst the Stars by Jim Alexander, Mike Perkins and Will Pickering – Planet Jimbot 2015

Contains spoilers

A trippy tale of science fiction brought to you by the talents of Eagle/True Believers award winner Jim Alexander (GoodCopBadCop, Metal Hurlant, Wolf Country) and Eisner award winner Mike Perkins (Captain America, Ruse, Stephen King's The Stand).

Amongst the Stars is a comic that's big on ideas and low on page count. It's a comic that seeks to explore the deeper questions on the meaning of life and the nature of our place in the universe and it looks to do all that in under fifty pages.

Jim Alexander's cosmic fable is split across four different narrative strands, a murder in Turin, a party in New York, the last days of a dying race on the other side of the galaxy and the love life of a disabled astro-physicist who is almost definitely not Stephen Hawking. Through each of these strands Alexander draws parallels between the interconnectedness of each set of characters. Isn't the disabled astro-physicist's attempt to connect to with his daughter just like the disabled alien's attempt to convince their partner to accept their fates?

You've seen these beats before, but it would perhaps be unfair of me to write Aleander's story off as merely Cloud Atlas on speed. Alexander's little, and maybe too short, tales do resonate with an emotional effectiveness that could easily have devolved into whimsy. It's blatantly obvious that William Holland is a knock off Stephen Hawking, but that doesn't really stop you from being drawn into the story and believing in his character.

This slight of hand is mostly pulled off thanks to Mike Perkins' excellent artwork on the book, which really reminds me of the black and white era of 90's Doctor Who strips (which I've covered in the past,) particularly in regards to the alien sequences that make a bold use of clear white space to communicate the strangeness of their culture and the way they perceive reality.

And perception really is the main focus of the book. For what little plot there is it mostly concerns the alien race's last ditch attempt to save themselves backfiring when they accidentally interface with an old movie camera. Beyond that the beats are much more primal, raising questions of where our animal brains begin and where our human souls end (or should that be the other way around?)

Once again, most of the heavy lifting is done by Perkins' art. Beyond the Stars really wants to be more of an experience than a story. It'll end far sooner than you'll expect it to, and while it will leave you with thoughts to ponder, I do wonder if the story could have done with more time. Alexander's big ideas are still only touched upon rather than examined and, as mentioned earlier, the story will remind you of far deeper, richer works that cover similar ground.

So all in all Amongst the Stars is effective at what it sets out to do, though what it does has been done more effectively, and at length, many times before.

The book also comes with a back up strip in the form of Growing Pains. If you've ever read a 2000ad Terror Tale then you'll know exactly what you're in for here. It's a short, humorously told horror story with a grim twist at the end. It's a fun and unexpected addition to the end of the book, even if it does have practically nothing to do with the main plot.


Jack Harvey 2017. Amongst the Stars (c) 2015 Planet Jimbot. Images used under Fair Use.

Sunday, 11 June 2017

June Update

June Update

Just time to check in with a summary of what's been going on with my work lately.

  • As you may have already heard, my second ebook, The Scars of Jocasta Lacroix, with amazing cover art by Meg Daunting, is out now from Less Than Three Press. More details here if you somehow missed it.
  • I'll be attending Carlisle's August Megcacon on Saturday 19th August. This time I'm hoping I'm going to have some prints on sale as well as copies of Tales of the Modern Realms. I'm playing with the idea of doing a bunch like the Dorian one posted below, let me know if you have any suggestions.
  • I'm also hoping I'll have the John Paul Jones comic ready for August, but as noted previously, the current time-scale is for it do be done, when it's done.
  • I'm hoping I'll have a third Convention appearance some time in October or November. Nothing certain on this as yet though.

As ever, you can buy Tales of the Modern Realms here, the Carnack Ebook here, and the Jocasta Ebook here.

 And that's about all for now. Thanks for reading.

Wednesday, 24 May 2017

Obscure Comic of the Month - The Collected Evil Wee Comics

Obscure Comic of the Month takes a detailed look at a little known entry from my personal comic book collection. Some will be from major publishers, others self published projects, Original Graphic Novels, issues and Manga. What they'll all have in common though, is that I've rarely, if ever, seen anybody talk about them.


The Collected Evil Wee Comics by John Gordon Miller, Rob Miller and Adam J Smith – A Braw Book 2015

We proudly present the collected 'Evil Wee Comics' brand from Scots underground veteran John Miller. Features 'Secret Agent', 'Super Tales' & 'The Atomic Society' issues #1 & 2!

How exactly is one to describe Evil Wee Comics? My first attempt would be to say that they're a somewhat surreal homage to classic golden age superhero and spy comics, but that wouldn't be quite correct. My second attempt would be to say that they're a stream of consciousness reinterpretation of classic comics through a very Scottish lens, but that wouldn't quite cover it either.

The fact that the Evil Wee Comics are so hard to describe is in many respects part of their appeal. Explaining the plot behind the intricate, decade spanning world of the OSS and the Atomic Society is unnecessary and ultimately pointless. Plot isn't really the purpose of Evil Wee Comics, instead the whole experience is more about in the moment nuttiness and taking a journey to find out where the bizarre tangents end.

The average story in Evil Wee Comics usually starts with something resembling a plot. A secret agent must track down an escaped villain, a superhero team must fight one of their possessed members, but the stories quickly branch off into bizarre non-sequiturs about departmental budget constraints or Paul Jones – lead singer of Manfred Mann being an all round boring K**t.

Art duties bounce around a lot, with some great work by Rob Miller on the superhero fight sequences, but it's John Miller's own artwork that is the most notable. It's sharp and blocky, and often takes up only a fraction of the page, with some pages almost filled with nothing but text. It's another layer of bizarre to add onto a primarily graphic medium, with the humour of some of the strips being the slow inevitable crawl of the dialogue edging out the art.

And the humour is indeed the comic's greatest quality. Evil Wee Comics probably has more in common with newspaper strips than full length issues. It is at it's best when experienced just a coupled of pages at a time and revelling in the straight faced absurdity of it all.

Miller and Co are no slouches on depth either. It's clear that the team has a lot of love for the old Nick Fury: Agent of S.H.I.E.L.D comics, and there are numerous nods and references if you know where to look. Likewise, the Atomic Society comics draw back to a lot of WW2 era superhero teams like The Invaders, and there's a po-faced nostalgia that's oddly not part of the many jokes on offer.

To go into more detail would probably defeat the point. Evil Wee Comics is Underground through and through, so it's not going to necessarily hold an appeal to more mainstream readers, but if you can handle the sort of punk rock weirdness of stuff like early Tank Girl then you'll probably find a lot here to be tickled by.

There's nothing else out there quite like Evil Wee Comics, and some of it just has to be seen to be believed.


Jack Harvey 2017. Evil Wee Comics is (c) John Gordon Miller, Rob Miller and Adam J Smith. Images used under fair use.

Thursday, 11 May 2017

Announcing The Scars of Jocasta Lacroix

Hey folks! If you've been following my updates recently you'll have notice me mention that a new Ebook from Less Than Three would be coming soon. Well, the time for talking in hushed tones is over. It's time to announce...

After years of serving as a ranger across untold worlds and battlefields, Jocasta Lacroix is no stranger to scars, and her wife Katie knows the story of all but one. On their anniversary, Jocasta tells the story of her time as bodyguard and lover of Lady Gail Norringham, where she was drawn into a web of secrets and betrayal that led to her first encounter with notorious mercenary Carnack Cousland.

The Scars of Jocasta Lacroix is a follow up to The Reminiscence of Good King Carnack, though it's events actually take place before that story, so in essense you can read them in either order, so don't worry if you haven't read my last Ebook.

The story follows Jocasta, who was a minor character in Reminiscence and Scars seeks to explain how she and Carnack first met and just what their deal is. I've been wanting to write a full story with Jocasta for a long time, and I'm thrilled to finally see it out there.

Speaking of being thrilled, Meg Daunting returns to provide the cover artwork and I couldn't be happier with the finished piece.

I hope you all enjoy what I've come out with, and if you do, I can assure you that we'll be seeing more from Carnack and Jocasta's world in the future.

The Scars of Jocasta Lacroix will be available on June 7th for $1.99, and you can pre-order it here right now.

And if you haven't checked out The Reminiscence of Good King Carnack yet, you can also buy that here.

And while you're there, once again feel free to take a look at the great work other authors have got going on. You still can't go wrong.

Thanks for reading!

Sunday, 30 April 2017

Obscure Comic of the Month - Salvagers: Abandoned Cargo

Obscure Comic of the Month takes a detailed look at a little known entry from my personal comic book collection. Some will be from major publishers, others self published projects, Original Graphic Novels, issues and Manga. What they'll all have in common though, is that I've rarely, if ever, seen anybody talk about them.


Salvagers: Abandoned Cargo by Bob Salley, George Acevedo, DeSika and Hde – Think Alike Productions 2016

In the distant future, the habitable planets are connected through trade of natural and artificial resources. The import and export business is flourishing for some systems, while leaving others at the mercy of major trade corporations.

After the Galactic War ended, peace blanketed the galaxy; however planets with little shipping resources turned to piracy or developed small guerilla military units geared to pillage trade ships. This spawned the necessity for trade companies to hire private security contractors for protection.

Even under the security of peacetime, there is no shortage of violence in outer space; from looting raiders, Navy destroyers neutralizing a rebel movement to the simplest space station falling victim to a rogue asteroid.

These destroyed or abandoned ships and stations are classified as “WRECKS”.

Licensed crews are commissioned by governments, empires and corporations to remove these wrecks.

In a hostile galaxy, the risk and reward is high for these crews.

They are known as... the SALVAGERS.

I picked up book one of Salvagers while I was at Toronto Comic Con back in March. It was the last day, and the comic's writer, Bob Salley, pegged me as somebody who might be interested. He gave me a heartfelt pitch, selling the idea that this was a series that really focused on the working men of a sci-fi universe. No soldiers or scientists or astronauts here. Just everyday Joes who have jobs to do and bills to pay.

I snagged the last copy, and he threw in a couple of issues of the next arc with it.

That is to say, I really wanted to like Salvagers.

It's competent to be sure. The writing comes together nicely, the plot is framed well enough, and George Acevedo's art fits well with the story being told, beyond a few panels feel weirdly off. By and large, there wasn't anything really wrong with Salvagers, but there wasn't anything for me to really get excited about either.

Look, I get it. Doing comics isn't easy, I know that. I'm sure my own stuff has it's fair share of flat writing and I'm certainly still making my way when it comes to art. So I know how much love and hard work you have to put into these things, and how you want what you come out with to be the best it can be.

But what you also have to remember is that a lot of small press and self published comics are done by writers who are just starting out. Fresh talent still forming. So when you see problems, it's best to point them out now, while there's time to iron out your bind spots.

See, here's the thing; when I read independent comics I'm going to be forgiving of a lot of things. There's going to be jank and cheese in the writing, there's going to be a little bit of the art that feels off. What makes up for that though, is getting to see fresh ideas, bold new voices. Subject matters that might not have a broad appeal but that the writer really cares about. Stories that might get a little scrubbed clean of character if it was under a major publisher.

Salavagers though, it doesn't have any of that. The story follows a crew of four as they explore a derelict ship, clash with some security bots, and find out that there is more going on with the derelict than meets the eye. You've seen this story before, you've seen these characters before. There's the big alien guy who's stoic and professional. There's his little funny looking best friend who's quick with a joke but is always getting into scrapes. There's the purple skinned pilot who's strictly business but can relax around the main character, and of course she's smoking hot with a dark and troubled past.

By far the biggest problem is our main character Bill Roenick. Bill is a rough, rugged ex-soldier (despite the fact not focussing on soldiers was supposed to be one of this book's selling points.) He's what I like to thing of as a 'place-holder' character. He's perfectly fine for the first draft but should have been replaced by a more interesting character by the time we got to print.

Here's a little experiment for all you writers out there. Next time you write dialogue for your main character, ask yourself if it sounds like the kind of thing John Mcclain would say. And I'm not talking about flawed, interesting, Die Hard 1 – 3 John Mcclain here, I'm talking about boring, invincible, no personality, Die Hard 4 -5 John Mcclain. If the answer is yes, I suggest you scrap that character immediately.

There are plenty of Bill Roenicks in the world of comics, I read indie comics to expressly avoid them.

So Salvagers real, and in it's defence, only problem is that it isn't bringing anything new to the table. There's nothing wrong with using archetypes, but you have to do something interesting with them. Even the comic's main selling point, working Joes in space, isn't all that original when you consider Alien did that back in 1979.

Fortunately, Salvagers can be salvaged (ah-heh). Abandoned Cargo is only it's first book, and I've seen far worse comics turn themselves around to become classics. The talent is certainly there for it.

But by it's own merits, Abandoned Cargo just sort of gets swept away by the dozens of other sci-fi comics that have covered similar ground over the years. If you're new to comics, there's probably a lot you'd find to like, but it's not what I'm looking for when I pick up a self-published comic.


Jack Harvey 2017. Salvagers is (c) Bob Salley and George Acevedo. Images used under fair use.

Saturday, 15 April 2017

Judge Cammy White

I don't normally post non-story related artwork here, but I'm going to be working on a bunch of pieces that I'm thinking of making prints of for the conventions I'm planning on attending in the future.

Since most of my artwork is just practice stuff and bouncing around ideas, I thought it would be best to really crack out something as good as I can get it.

So I'm pretty satisfied with how it ended up. What do you folks think? Would you be interested in buying it as a print?

Saturday, 8 April 2017

April Update and Dispatches from Toronto

The year is ticking along, so it's time for another quick update on the projects that I'm working on, but I also want to talk a little about my time in Toronto too, so let's get to it.

  • I enjoyed the heck out of my time at Toronto Comic Con. It wasn't as big as New York, but It sure as hell had the talent on display. I spent more money on swag than was reasonably healthy, and I picked up a lot of independant comics that I no doubt will be covering for my Obsucre Comic of the Month column.
  • The highlight of the show was meeting Andrew Wheeler and Jim Zub, both writers who I have a great deal of respect for. They were lovely to meet and talk shop with, particularly regarding...
  • Chapterhouse Comics, for those that don't know, is a Canadian comic book publisher most likely known for the current run of Captain Canuck comics. I was lucky enough to catch the Chapterhouse panel. The publisher's current line is resurrecting a bunch of vintage Canadian comic heroes and working them together into a shared universe. It sounds like a promising project, seeing them construct the feel of a decades old universe without the baggage of actual decades. I've read issue one of Freelance, by Wheeler and Zub, and I'm excited to see where they go with this.

  • Work continues on the John Paul Jones comic, which you can see some work in progress art for above. Visiting Fort York in Toronto was also helpful in getting a feel for era-specific clothing and weapons.
  • I've been planning for a while to self-publish a bunch of short Modern Realms novellas, with each one featuring a different artist. I don't really have a time-frame for the project, but I'm thinking about getting one out this year just to test the waters.
  • I missed out on doing an Obscure Comic of the Month in march due to Mass Effect: Andromeda multiple factors, such as being in Toronto, and getting out a eulogy for the recently closed Comics Alliance. We'll be back on schedule this month, however.
  • No release date on The Scars of Jocasta Lacroix as yet, but it's coming, oh boy, it's coming.

And that's about all for now. As ever, you can keep up to date on my projects through my Tumblr amd my Twitter. And if you'd like to support my work, please consider checking out my Modern Realms anthology and Carnack Ebook. Thanks.

Saturday, 1 April 2017

RIP Comics Alliance... Again

Not an April Fools joke, sadly. 

On Thursday, 2 May 2013, I wrote a sincere farewell to Comics Alliance, which, In my opinion, was the best comics related website in the business. Fortunately for me and it's millions of other readers, Comics Alliance was resurrected, and would go on to inform and entertain for many years to come.

Yesterday it was revealed that it wasn't so much a resurrection as it was a stay of execution.

You can go back and read my original article, pretty much all of what I said at the time still stands, except I probably would consider myself a comic book academic by this point, in all manners other than legal, and that's all thank to the work and the talent that Comics Alliance had on show.

But 2017 is not the same world as 2013, and I'm all out of sincerity. What the world needs more than anything is righteous anger, and what made Comics Alliance stand out from all the other sites was it's anger.

It's telling that this news lands at about the same time Marvel's David Gabriel comes out with this shit about backing down on diversity. It's important to remember that for all the joy, and wonder and sense of community that businesses like Marvel and DC bring, they are not your friends, and like all businesses, they'd sell you half the product for twice the price if they thought they could get away with it.

Most Comics sites forget this, often, but Comics Alliance never did. When the big two acted like gracious hosts, when they were giving away breadcrumbs, Comics Alliance were always at the ready to call them on their shit.

I'm ever grateful for the work they've done over the years, their focus on important subjects like diversity, harassment and LGTBQ issues are as critical now as they ever have been. Even outside the more topical stuff, their dedication to exploring lesser known comics and unknown histories keep the spirit and the heart of the comics world alive. It's exit leaves a hole in the comic book world that might never again be filled.

As a coda to this article, I got to meet current editor-in-chief Andrew Wheeler at Toronto Comic Con just a couple of weeks ago. He's one of the most intelligent, charming and driven people I've ever met, and the news that he'll be moving on to writing comic books full time is the silver lining to this cloud. Comic journalism's loss is definitely Comic writing's gain.

On that note, I'd like to give the biggest thank you to all of Comics Alliance's writers and staff, both past and present. The comics world wouldn't be the same without you. I hope you all go on to even bigger and better things. And in particular I'd like to give a special shout out to some of my favourite writers, Jon Erik Christianson, Katie Schenkel and James Leask, your work has shaped me as both a reader and a writer.

Godspeed Comics Alliance, and stay angry.

Sunday, 12 March 2017

March Update

Just thought it was a good time to clock in and update you all on my current projects and plans.

  • As I've mentioned in the past, I'll be heading to Toronto in a couple of days. I'll be knocking around Toronto ComicCon while I'm there, and while I won't have a table there myself, I am interested on speaking to artists and other writers while I'm there.
  • Carlisle Megacon was a great experience (Not least when I found I had a table opposite the insanely talented TtotheAffy) and I hope I can snag a table at a couple more conventions this year. No confirmation on that as yet, but you'll hear it here first.
  • So I was being pretty optimistic about getting the John Paul Jones comic done by March, but I suspected that anyway. Current target is for July, but I don't want to rush myself. I want this project to be the best it can be, so I want it done when it's done. On top of that I'm currently working on a novel that I've just been compelled to write, and that's been taxing my attention too.
  • The follow up to my Ebook The Reminiscence of Good King Carnack, is on it's way. The Scars of Jocasta Lacroix will likewise be published by Less Than Three with cover at by Meg Daunting (I can't wait for you to see it). No ETA yet, but you'll be hearing about it very soon.
  • Obscure Comic of the Month might run a little late, since I won't be back from Toronto til' the 21st March. However, I'll try my best to get something out by the end of the month.

And that's all for now. As ever, if you like my work please consider checking out my Modern Realms anthology and Carnack Ebook. Thanks

Sunday, 26 February 2017

Obscure Comic of the Month - Warhammer 40'000: Hard Choices

Obscure Comic of the Month takes a detailed look at a little known entry from my personal comic book collection. Some will be from major publishers, others self published projects, Original Graphic Novels, issues and Manga. What they'll all have in common though, is that I've rarely, if ever, seen anybody talk about them.


Warhammer 40'000: Hard Choices: What Happened on Algol? By Dan Abnett and David Roach – Codex Pictures 2010

It is the 41st Millennium, a grim and dark future where mankind must battle for survival in a galaxy riven by bloodshed and destruction. Humanity teeters on the brink of extinction, assailed on all sides by aliens, traitors and Daemons, and only the superhuman strength of the Space Marines and the uncountable numbers of the Imperial Guard stand between the slavering alien hordes and total annihilation...

Hard Choices was a comic prologue to Ultramarines, Codex Pictures first (and only) CGI Warhammer film. Only obtainable as part of the special edition collector's set, It was also probably the first of many lessons where I learned that if a special collector's edition of something comes with a bonus comic it's almost never worth it.

Hard Choices is a hardback, postcard sized, 32 page 'graphic novel'. When you pull it out of it's collectors box it looks laughably feeble.

But is it any good?

Naturally, as a prologue and companion piece, we're first going to need to talk a little about the Ultramarines movie itself. Ultramarines was undeniably a disappointment. It was over-hyped, under-produced and narratively unremarkable. Many were expecting the 40k universe's debut feature to look on par with the outstanding intro sequence to Relic's Dawn ofWar. Instead the animation was stiff, awkward and plastic looking. The visuals were bland and bare, the action short and muted. It was a world away from the detailed, complex art and models we normally see the 40k setting through.

And the writing. Golden Throne, the writing. This was Games Workshop's one chance to envision their most famous IP on screen, and the best we got was something that wouldn't pass for a Starship Troopers knock off. Nothing about what makes the 40k universe unique or interesting appears in this film, if you scrubbed the Games Workshop trademarks there's not a single thing to distinguish it from any other generic space military story.

Finally, to add insult to injury, Ultramarines has to be the single greatest squandering of a film's cast that I've ever seen. Terrance Stamp, Sean Pertwee, Donald Sumpter and the late, great John Hurt. It's a veritable who's who of actors you'd want to see in a 40k film, and the best lines they could give them were a load of nothing millitary tough guy jargon with the occasional reminder that, yes, this is a Warhammer film.

So Hard Choices has a distinct advantage here, where by actual comparison to the film it can only come out looking good. So ultimately if nothing else I can say reading Hard Choices is a damn sight more enjoyable than watching Ultramarines. 

I have to feel for Abnett in a way (who also wrote the screenplay for the film). It's obvious that he was incredibly restricted by the project. The film clearly didn't have the budget for anything remotely ambitious, and the comic itself had to come across as less epic to prevent overshadowing it.

That being said, I think this was the point in which my opinion on Abnett started to shift. He gets a lot of praise for the sheer amount of stuff he's written over the years, but what I don't think people consider is that for every Gaunt's Ghosts he creates there’s bland unremarkable tripe like this being shat out as well.

And ultimately it's all for naught. Hard Choices ends up overshadowing Ultramarines anyway.
Hard Choices follows the actions of a bunch of Ultramarines fighting the Tyranid menace on the planet Algol. It's not going particularly well, Marines are dying in droves, and Captain Severus is chewing out the Governess for failing to act quickly enough. A bunch of neophytes bicker about missing out on glory and honour and stuff, but they get their wish when Severus decides to promote them to full marines in order to answer a distress signal from the shrine world of Mithron.

It's over pretty quickly, but there is at least a little depth to be found. Severus has to make the difficult decision of how to respond to the distress signal in the face of his duties on Algol. As excuses for character drama go, I’ve seen worse. There's a lot in Hard Choices that I'd have liked them to have expanded on. What exactly were the Governesses failings? What are the implications behind their duties to a shrine world? Why exactly are they the only ones capable of responding to the distress call?

I have no real complaints about David Roach's art either. It all looks suitably Warhammer, and the character's faces are all expressive and unique enough to feel like they have actual personality. That's when you can see them though, since most of the comic takes place in unrelenting grimdarkness.

Ultimately, Hard Choices would have been a better plot for a film. Strange dogmatic future culture explored, divided loyalties between tradition, obligation and humanity, and an actual look at what life in the 40k universe is like. Sure it'd be a little lacklustre, but it would have been better than the nothing film we ended up with.

Despite my praises though, Hard Choices doesn't have all that much substance either. It's just more Space Marines talking about honour and duty. There are about a billion other Space Marine stories that cover this ground, there's nothing new to see here.

All in all I can't help but harken back to the days of Warhammer Monthly, where we actually got good and interesting Warhammer comics that wanted to take the setting in new directions. An ex-Sister of Battle fighting in the Dark Eldar arena, Valhallans and Space Wolves lost behind enemy lines, two unlikable back-stabbers combing the ruins of Mordheim.

A Titan crew stranded on a strange planet, separated from their war machine, written by an up-and-coming writer called Dan Abnett.

There was another Warhammer film in development once, long ago. That film was called Bloodquest. Sure it looked even jankier than Ultramarines did, but it at least wanted to tell a story that was unique and bold. A tale that didn't hide from the absurdity of throwing away a soldier's life to reclaim a dusty relic. A story that had real characters with real flaws, who had hopes and fears and temptations, not cardboard cut-outs spouting military sound-bites.

But alas it wasn't to be. Warhammer Monthly and Bloodquest were both casualties to a changing Games Workshop that was more interested in playing it safe. Ultramarines and Hard Choices are both perfect distillations of that attitude. Unremarkable, easily digested pulp produced to sell you plastic soldiers.


Jack Harvey 2017. Ultramarines and Hard Choices are (c) Games Workshop Ltd. Images used under fair use.

Saturday, 14 January 2017

January Update

It's a brand new year, and as such, it's time to talk about the plans ahead. There's not a great deal of stuff to add from the November update. The new ebook from Less Than Three is still in the works, as is the John Paul Jones comic (which you can see another bit of work in progress from above,) and I'm still planing on heading to Toronto in March. However, a few new things to add.

  • I'll be at my own table for Carlisle MegaCon on Saturday the 25th February. I'll be selling copies of Tales of the Modern Realms and promoting my other projects. If you're in the area, please consider dropping by, I'd appreciate the support.
  • I'm planning on doing a bunch of new Modern Realms stories for the blog. I'm not sure how many or how regular they'll be, but the first one I'm hoping to get up within the first half of 2017.
  • Obscure Comic of the Month will be returning in February. I haven't decided on what I'll be looking at yet, but I promise you it'll be interesting.
  • I'm hoping to make, minimum, at least two more conventions this year, so I'll keep you updated as and when.

So that's about it for now, as ever, I'd appreciate it if you'd check out my print version of Tales of the Modern Realms here, and the Reminiscence of Good King Carnack ebook here.

Thanks, and Happy New Year.