Thursday 22 February 2024

Obscure Comic of the Month - Coal Face

Obscure Comic of the Month is a column where I take a look at a comic or series that hasn't really been talked about. This covers independent comics, zines, weird spin-offs, webcomics and more.

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Coal Face - The Devil in the Smoke by Jay Gunn - MoonAlp Books 2023



Contains 'Miner' Spoilers


There's always been a somewhat oversimplified framing of the 1980s miners strikes as a simplified David vs Goliath story in popular culture, but it's easy to forget that things were much more complicated. Even more so when it comes to the legacy of those strikes and the industry they were connected to.

The book I'm looking at today isn't a comic pre-se, though it did start life as one, and ultimately it's final form as an illustrated prose story is close enough as far as I'm concerned. It's my column and I can do what I like. Written and illustrated video game developer and National Coal Board work-experiencer Jay Gunn, who uses his own past and family history as a jumping off point into this period fable of teenager Tony Gray's maybe real, maybe imagined, adventure into the ancient cursed history of his town's local and currently be-striked coal mine.

Gunn weaves a great deal of tendrils throughout the tale, having Tony not just have to deal with the local strife and uncertainty around the strike, but also, and not limited to, his parent's broken marrage, health problems caused by local pollution, class divides, family expectations and his desire for a future in programming video games.

From these themes weave out the fantastical. From the vampire-esque Fancy Man representing corporate (and personal) greed, to Maybell The Wooden Girl speaking for the blighted rural areas, to the dragon Coal Face itself becoming the nexus of pain from which radiates from the coal industry, long term respiratory problems and premature death.



Gunn plays with a lot of threads and does so pretty effectively for a story that isn't all that long. It's works for the most part given the ambiguity of the fantastical elements, which may be no more real than dreams or part of Tony's imagination, especially given that he is seen working on a video game with a story that exactly mirrors the adventures he is supposedly experiencing for real. This allows Gunn to frame these fantastical elements as a child's rationalisation of the difficult reality surrounding the pit closures.

Whereby the striking workers through noble cause can give in to their worst impulses, it is easier for someone like Tony, who lost his grandfather to the pit and saw his parents ripped apart by idealogical divide, to rationalise the whole thing as the schemes of a legendary beast that can poison the mind as easily as it can poison the body.

In that respect, you might expect that Gunn is going for easy answers here, but in fact he is doing quite the opposite. All through the story Tony shows little desire to follow his father and grandfather into the mining industry, clearly not having the temperament or the physical health to do so, yet he is treated with suspicion and destain for wanting to seek a future in video games. Likewise, Tony's lower class upbringing is mocked by those more well off who never have to worry about work like coal mining, and Tony is tempted away from class solidarity with the promise of luxuries and frivolity.



I love the intricacies and difficulties that Gunn explores here. I'm no stranger to striking myself, and have little sympathy for scabbery, but even I'm not so foolish as to think people slot into easy roles. My town is a former mining town. I have family member who have died due to the health problems their work down the pit left them with. There are constant promises of re-opening the coal mines, and despite the fact that we are in desperate need of more jobs, I absolutely do not want to see that industry return to blight this town.

If I have one criticism of the story, it's that this attempt at showing the shades of gray comes with the risk of walking away from this story with anti-union sentiment. Of course, Gunn makes it pretty explicitly clear that the true villain of the story is the pursuit of capital, but we do unfortunately live in a world where folks will ignore the moral of a story if it doesn't suit them.

However, I've only talked about the text of the story so far, when there is so much more to it with the art. Gunn's illustrations bring to life an already enthralling story, with a vibrancy and texture. The characters are animated and believable, the blighted landscapes drawing you in and cementing you into a specific place and time. The fantastical elements have an otherworldly, uncanny feel to them that emphasises the ambiguity of how much of what Tony is experiencing is entirely from his imagination.



The story's other big subplot, that of Tony wanting to get into programming, is emphasised and reinforced through the illustrations also. The stark, primitive visuals of the Atari days glow in neon green, feeling almost pre-historic by today's standards. This adds to the feeling that Tony's character is no weak and frightened fool, as even just through the visuals we can understand the skill it would have taken to programme a video game in those days. Tony might not want to go down the pit, but that doesn't mean he lacks willpower.

The visuals and the text work in tandem to create a tale that feels very simple and easy to digest in it's delivery but that contains a history with great depth beneath. The story closes with a bittersweet ending. The monster defeated, but Tony's personal strife continues, as he is left still finding his way in the world where he has to try and show solidarity for a line of work he knows is doomed to closure. The story does not let you off with any easy answers, and doesn't sugar coat that the world is not so easily fixed.

Coal Face is a finely executed all-ages tale that creates a perfect snapshot in time to emphasize that while heroes and monsters exist in both fiction and reality, it's only in fiction that these distinctions are so easily spotted. Right now, as it was in the 80s, being a hero is not as easy as simply picking up a controller, and defeating monsters can't be done with simple button presses.

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Jack Harvey 2024. Coal Face (c) 2023 Jason Wilson. Images used under Fair Use.