Obscure Comic of the Month
takes a detailed look at a little known entry from my personal comic
book collection. Some will be from major publishers, others self
published projects, Original Graphic Novels, issues and Manga. What
they'll all have in common though, is that I've rarely, if ever, seen
anybody talk about them.
Eve: True Stories by Daniel
Way, Tomm Coker, Alejandro Aragon, Federico Dallocchoi and Daniel
Warren Johnson – Dark Horse Comics 2014.
Contains Spoilers
In the early hours of
February 5, 2009, one man single-handedly destroyed the powerful Band
of Brothers alliance and brought an end to the largest war the sci-fi
universe of Eve Online had ever seen. Writer Daniel Way and artists
Tomm Coker, Alejandro Aragon, Federico Dallocchoi and Daniel Warren
Johnson tell a stranger-than-fiction tale inspired by actual
player-driven events from the first decade of Eve Online!
Eve: True Stories is
probably the worst comic I've ever read.
Maybe that's why I never see
anyone talk about it.
In case you've been living
under a rock for the last ten years, I'll quickly introduce the
appeal of Eve Online. Most MMO games like World of Warcraft take
place in what is essentially a glorified theme park. A place where
you and your friends can go and experience pre-made, pre-generated
stories in an unchanging world. The world of Eve, however, is almost
entirely user-run. This means that all your jobs, quests, events and
adventures are motivated by real people with actual in-game stakes
involved.
This has led to some
fascinating events over the last few years, with greed and clashing
egos leading to re-drawing of borderlines and ripples through the
in-game economy. For a good report of this kind of thing, I highly
recommend Rock Paper Shotgun's report on the recent bloodbath.
Naturally, there's a lot
about the Eve world that appeals to me, but alas, I've never had the
time to invest. So I was thrilled to hear that Dark Horse was
planning on adapting some of these events to the format of my chosen
medium. Comics! What a great idea!
What a great idea indeed.
Right from the get go, this
comic has problems. Though we cut straight to the action, no time is
taken to introduce the setting. No clarification is given to the
political climate or what exactly it is these factions are fighting
over. Terminology and lore gets thrown about with little to no
clarification. We hear talk of 'stargates' and 'modules' but never
told the scope or importance of these things.
And the visuals fare no
better. The space battles are cluttered, chaotic affairs. It's
difficult to really tell what's going on, and while I'm sure the
ships are accurate representations of how they appear in the game,
there's no clear design style to clue us in to who is who. Ships
clash without any real idea which side is which or what their goal
is.
A Band of Brothers board
meeting sequence attempts to serve as the set up for the story, but
fails to really clarify anything. Is the Band a governmental body? A
coalition? Are Goonswarm a rival kingdom or merely pirates? All this
information is readily available online, true, but the flow of the
story is ruined by how much the writers assume we already know.
Both the design and
personality of the cast lacks clarity. Again, it's difficult keeping
track of who is who, especially as this tale involves secret
identities. After this brief set-up we're back to the space battles
again, and the plot is quickly lost amongst the chaos.
This comic has such lofty
ambitions. It wants to be Game of Thrones, House of Cards, Breaking
Bad, and all based on REAL EVENTS! Yet it crams in all these twists
and turns and double-crosses so fast that you can't take it in,
that's even if you find time to care at all.
I'm never given a reason to
care or question what happens to the Band of Brothers. I get no joy
at watching The Mittani manipulate the players because I have no
sense of what drives him. There's no satisfaction in watching Kasimar
be outsmarted because I'm never given a reason to want it.
Haargoth lacks motivation as
a protagonist. Kasimir's personality is all over the place. The
reveal that The Mittani was watching the whole time falls flat
because no time is spent investing in him. The plot trundles along
weightlessly.
On top of that, each issue
changes artist. While this isn't an uncommon practice for big
publishers, this is the worst example of it I've seen. Keeping track
of characters and factions is made all the more difficult due to
several art-shifts over the course of the plot.
The writing too seems to be
unclear on what tone it wants to take. One scene in particular really
stuck with me when I first read it. Near the end, as Haargoth pulls
off his double-cross, Kasimar, in a rage, grabs a female
comms-officer by the throat and proceeds to throttle her. Her face
swells, and tears run down her cheeks. In the next panel he slams her
head violently onto a computer screen.
The whole scene is
uncomfortable, and I have to question it's purpose. Is it to make us
hate Kasimar? It it to give the reader a reason to root for
Goonswarm? If it is, it's too little too late, but the decision to do
that through violence against women is... troubling. I don't know if
Way's work normally has any subconscious misogynist undertones, but
the fact that the only other significant women in the comic are a
waitress in a form fitting dress and a background sidekick leads me
to wonder.
Likewise, the sexy
spy-catsuit lady on the cover of the book is nowhere to be seen.
The story ends abruptly,
with no epilogue or clarity on the scale of the outcome. It's a
stale, sterile comic. It's grim, but with little grit behind it. It's
'real' without any sense of reality. It's probably the worst comic
I've ever read.
So what happened? Dark Horse
is usually competent when it comes to video game spin-offs. The whole
thing smells of a rush job to me. Condensing such complex source
material to three issues was the biggest mistake. Re-framing the
whole thing as a rollicking space adventure rather defeats the point.
Shoving a bunch of separate
artists on the job says to me that Dark Horse had no confidence in
the project. Daniel Way didn't seem to have his heart in it either.
It's a shame, because these Eve Online tales deserve better. Just
have another read of that RPS article as your proof that these tales
can be re-told in a clear and understandable way. Dark Horse should
have given it the time and focus it needed.
Instead we're left with this
mess. A forgotten and half remembered comic that nobody seems to have
a good thing to say about, least of all me.
Jack Harvey 2016. Eve True
Stories (c) 2014 Dark Horse Comics. Eve Online (c) CCP. Images used
under Fair Use.
No comments:
Post a Comment