Saturday, 5 November 2011

Too Damn Hot Today: The Sand and the Dead It Left in its Wake - Part One

“When the offer came to investigate strange goings on in Caeoria It seemed as though providence was smiling on me. There was little reported on the collection of city states stranded in the middle of a harsh desert, so any information I could obtain to put to paper would be of great interest to scholars and librarians the realms over. It would also make me a lot of money. The reality of the experience however... well, lets just say that had I known what these 'strange goings on' would escalate to, I'd have probably stayed in Andavia.
What we did discover in Caeoria though, I can safely say, was widespread systematic corruption running all the way to the top. Backwards through time.”
- Zantir Xanderfell – Caeoria: The Land the Gods Forgot




Photobucket




Here we are again. Another new campaign, another opportunity for a well made plan to go out of the window, for both the characters and the DM. This would now be our forth campaign, my third playing a character, and like the others it was dogged with the problem (which Penny Arcade readers will be abundantly aware) of trying to get four men in their twenties together for one night a week which doesn't involve a pub. The DM's own planning for the campaign was pretty tight, but we would go weeks and sometimes nearly a month between sessions, making it hard to remember what the plan was. We all tried our best though. The roots for this campaign began at the end of the last, with two new characters arriving at Damon's funeral. The first, and arguably most important was the DM's guest NPC, Nero.

“Ask anyone about Nero and they'll tell you there just wasn't something quite right about him. For an adventurer I mean. He certainly had the skills, the smarts for the job. As a ranger he was as good as I've seen. But his attitude, he had this sort of... too perfect a hero sort of aura. I mean most adventurers have a part of them that want to do the right thing, or at least work for someone who wants to do the right thing, but by and large its a full time job for them. The average adventurer is in it for the money and the treasure and the respect. They won't go out there and rescue some princess without the expectation that they're going to get some nookie at the end of it.
But Nero he was different, like the money and the respect and all that didn't mean a thing to him, he was out to do the right thing. Which meant that he was either part of that rare breed that are genuinely honest or stupid and out there to do good deeds for the sake of doing them, or he had some serious funding coming from somewhere.”
- Unknown – From an interview in Who's Who of the Realms



Nero was a human ranger hailing from Caeoria, a far away desert land occupied by an apparently Scottish accented culture. Nero was styled to be similar in looks and mannerisms to David Tennant, hence the Scottish accent. The DM dropped the accent about half way into the first session, which I thought was a shame, but he was the boss. Like Megi in the last campaign, Nero being a DM character meant that he didn't get much room to express his personality, and we'll touch upon this later because Nero had a BIG SECRET that we were supposed to uncover gradually, but ended up not coming out as planned.

“ Zantir Xanderfell. Cultist. Militant. Politician.. Journalist. As far as careers go she's had a rather varied one. Part of a minor race of green skinned 'dark elves' who lost their souls due to a centuries old elven curse. Like most of her contemporaries, the fact that her soul had now passed on to the astral plane for judgment meant that any actions they now took within life had no bearing on what fate awaited their souls. She fell in with the usual group of raiders and deviants, with the usual 'fallen elf' fair of spikes, straps, whips, clips, zips and chains. This went on for a couple of centuries.
Eventually though Zantir would become one of the few to turn to good rather than evil, since extremes of either would have no bearing on whatever treatment her soul would be getting from the divine. She turned to politics, and was an instigator of the Reunification Wars, which in the end achieved very little beside even more strained relations between the elves. She was finally double crossed and deposed by a goblin general. Disgusted by how the political system had let her down, Zantir left to chronicle and publicize examples of corruption throughout the realms. Prior to Ceaoria, she had already exposed illegal peddling of opiates by those high in Andavain society, overcoming the prejudice that the human city had originally shown her.”
- Rupert Brooks – Voices in the Darkness: The early realms Chroniclers



Never being one to sit on a character for more than one campaign, I switched again to a new one. Zantir came from a wide range of influences. I'm ever nostalgic for the old Baldurs Gate/Icewind Dale games, especially that you could choose outlandish skin colors regardless of the race you picked. I'd wanted to create a green skinned elf lady since playing Age of Wonders years ago, but never got the opportunity.
I'd started playing Age of Wonders again on a nostalgia trip, and created Zantir as a player character. When our campaign began I wanted to have a try with bard, but she didn't seem to be the lute playing type. So I made Zantir essentially a female, green , elf version of Christopher Ecclestone's character from Our Friends in the North. A disillusioned individual that turned to journalism to expose the failings of the system that let them down. Also, I have just realised that we're two characters in and both are based on ex Doctor Who actors!

“Megi was now well respected in Farrelite society. If she wished she likely could have lived off her status, comfortable and content. She knew better though, since on Farrel, if your not constantly out finding ways to keep above your rivals, you'll end up with a knife in your back. Having been recently associated with Damon of Ioun, she had met with the mysterious Nero who offered a grand adventure in the faraway land of Caeoria.. Looking into the records of the Farrel grand library, Megi found that Caeoria was practically untapped for its arcane mysteries.
In the interim before the expedition, Megi cavorted around court, partaking in the usual mental and social shadow boxing that Farrel was notorious for. Her rank and status meant that she could obtain many diplomatic documents that meant traversing the nations would not be a problem, and that she would be shown the due respect, or so she expected. On a foggy Farrel morning she set sail to rendezvous with Nero, palms tingling with the anticipation of what power would be up for grabs.”
- Crispin Lennon – I Don't Want to Spoil the Party: Famous Farrelites



Now no longer a DM character Megi was on top form, and by top form I mean doing everything she could to get first dibs on loot. Unsurprisingly her player was the same who had Trust in the earlier campaigns. Megi did fortunately have her diplomatic status to get us out of (or in to) a few problems, but by and large most of the time the other characters couldn't shake the feeling she was trying to stay one step ahead of everyone else. Despite the fact that it was Zantir who was the 'dark' one and supposed to essentially have a sadistic streak, in the face of Megi she was positively the grounded one. As with Trust before her, torture and murder was the order of the day, and it still didn't get us any further in the long run.

“Azreal of the Order of Bahamut. You are accused of the following sins against the Church of Bahamut: Gambling. Gambling with estates and property bestowed upon you by the church. Gambling and losing estates and property bestowed upon you by the church. Sentence: Demotion to Paladin Errant. You will not be granted replacement lands proportioned to those lost lost. Recommended penance: Follow the orders creed of performing good deeds of valor and charity, and if possible obtain funds with which the church estates can be repurchased. You're current judgment is pending. For the great Blue Dragon God, go in glory.”
- Holy Order Decree sealed by Chief Justicar McNulty


Our final player decided to switch back to Azreal this chaplain after finding Lerissa the warlock a little difficult, however he soon met with more frustration as Megi, despite being a mage, seemed to be able to take more damage than Azreal could, and he was supposed to be the tank. Personality wise, this was the same old Azreal, saying very little and voting for the most direct, violent course of action possible. Hitting things with his “smashy board” as he would put it.

So thats our line up, and the campaign begins proper at Nero's behest.




Photobucket



Chapter One
Baby It Could Be Worse




“The land of Ceaoria was not a nation as such but more of a collection of states. While ruled by a king, the prime responsibility of administration was left to rulers of the separate cities. It was fortunate then that when madness gripped King Raz al'Kah after the death of his wife that the cities could continue to function independently without his guidance.
Not so fortunate however was that in his grief and dabbling with ancient magic, the King had cursed the nation with a plague of undead wanderers, mindless and deadly. To compound matters, several of the independent rulers jumped at the opportunity to expand their own mini empires.”
Zantir Xanderfell – Caeoria: The Land the Gods Forgot


Our session begins with Nero regrouping with his former mentor Farrow, who is suffering from a deadly poison. A solution is proposed by obtaining the antidote from local cleverman Viqtor Zheng, who resides in the cities library. Despite the obvious signposting, Megi is convinced that it can be circumnavigated by simply killing Farrow then bring him back using a raise dead ritual. After some heated debate, Nero states that the death magic within the poison would negate such a ritual. Megi eventually drops the idea, but this would not be the last time she'd try and get round a problem by suggesting this solution.
Once the group arrive at the library, they find Zheng wrapped in grief. It turns out that his baby son had been kidnapped by local despot and nutter Marix. Megi once again suggests offing Zheng and looking for the antidote themselves, and while supposed paragon of justice Azreal sees no problem with this, Nero is starting to think that recruiting Megi was not such a good idea after all. During this sequence, our DM full on dramatised Zheng's tearful state, to such a point that we were all unsure what was in game and what wasn't. Brilliant.
The son had to be obtained from Marix, so the group then head to his city, Marix, which does not fill you with confidence in a mans sanity. Through the desert a few of the dead need to be contended with, and upon arrival at the city fail to convince the guards to let them in. Megi tries to flaunt her diplomatic papers, but in the end it falls to Zantir to use her magic pipes to dominate the guards and let them pass. When they meet Marix, they find he'd covered the baby with tattoos, and babbles nonsense about dark prophesies, as these types of people do, and is suspiciously mistrustful of Nero.
The session finishes with Marix eventually agreeing to part with, but would only do so if someone would stay with him. Zantir agrees to stay, on the grounds that she seems to be the only one to take his stories seriously.


Photobucket




Chapter Two
I'm sorry but I haven't got a Clue




“The swamp people are an affront to civilized society. They have no concept of trade or economy, and no practice at all regarding hygiene. They do not recognise their betters and have still not submitted to leadership of an organized government. They call themselves Caeorians but they have no right to use this name. Living side by side with those 'frog people' they contribute nothing but the spread of superstition and paganism. Worse of them all is this so called 'Queen of the Zombies', who says that the walking dead can be tempered and put to good use. It is the work of devils, and they are a hellish people.”
Lester Gryphon – An open letter to the people of Ceaoria regarding the occupation of the marshlands.


Zheng grants the antidote in return for his son, and Farrow is cured. Fortunes turn however when Farrow falls foul of the Kings curse, and instead of rising to life, he returns to undeath, as a deadly wraith like being. The group are forced to do battle with the now unreasonably powerful Farrow, who even has the power to summon Zantir to the location in an attempt to destroy her too. The group manage to force him back, and he fades into the mists, promising to return.
This leaves Nero as now sole leader of the resistance. In an attempt to combat the undead hoards, the group travel from city to city in search of allies, only to mainly find opportunistic bureaucrats with ambitions of turning on each other. Zantir contributes blueprints of Katie's airship from my last campaign, in the hopes that the nations air force can be bolstered, but again this just results in the leaders seeing a more effective way to double cross each other.
After a few close shaves while traveling, word is finally heard of a strange people living in the swamplands, who apparently have the knowledge to control the undead. Heading to the marshlands, they are contested by a few of the regions strange creatures before they meet the populace proper. Cardia, the so called queen, reveals she has a magic mask that can control the living dead, but she is not willing to give it up. Fortunately she gives them the location of another such mask, in the caves on the far side of the desert.
Within the caves though, awaits something not quite human. Something in the darkness, large, and pinchey.


Photobucket



Chapter Three
The Benedicuts Tedium



“To look at them would reveal no unusual qualities, they would be indistinguishable from the average human, but the Caeorian nobility concealed a secret and deadly bloodline. Centuries ago the drow elves lived on the surface of Caeoria, within the center of an endless jungle. During their time of dominance they conducted spectacular and profane rituals to their god Lolth. All things must come to an end however, and a brutal feud with followers of the Raven Queen resulted in the extermination of most of the areas plant life and the majority of the drow themselves. They persisted however, one way or another, turning their back on their dark god or interbreeding with the human populace. By the current era most of the drow are all but gone, but their legacy continues, one way or another.”
- Gabriella Burke – Mapping the Realms Underdark: Appendix A


The scorpion creature is revealed to be Jingo, a remnant of the drow empire and once one of its foremost lieutenants. He has since mutated into essentially a scorpion version of a drider, but retains his mind, and more importantly his humanity. Jingo fills in some of the blanks, revealing centuries ago he and his fellow generals were working on a ritual to incarnate Lolth in the physical realm. He agrees to part with the mask, which Zantir feels is in her best interests to keep hold of rather than Mrs Evil Plan and Captain Indifferent. The masks power is put to the test, allowing control of the undead it looks upon, and could be further enhanced when fire is used to create a spotlight of sorts.
Further investigation of the plagues source leads to a hive of blind monks hiding in catacombs below a ruined church. These as it is revealed are what are left of the followers of the Raven Queen, and the only one to retain some of his mind, Benedict, relates more of the tale. Took us a while though, since I feel the DM really hadn't planned exactly how he wanted us to uncover the plot, he didn't want to hand it to us outright. Turns out the blood of the drow scattered throughout the populace has a desire to reunite itself, which would complete the incarnation ritual, it was this reason that the king unleashed the curse, in an attempt to capture those of the blood.

Monday, 10 October 2011

Jenny Everywhere: Betrayal of Brothers

I'm back with a new Jenny comic, thats right! Betrayal of Brothers began life as a Future Shocks submisstion for 2000ad. The script was never picked up, so I decided to re work it into a Jenny Everywhere strip.

Originally had a bit of trouble with the thumbnails, Linky links are now working.

Photobucket Photobucket Photobucket
Photobucket Photobucket

Sunday, 21 August 2011

Art Trades Round Up: Stuff Folk have done for Me

As Promised, here are the completed trades I got in return. I'm still awaiting drawings of Damon, Nero and Carnack, hopefully I will be able to update this with them fairly soon. Artists pages are linked, and Images link to full work on deviantart unless otherwise stated.

Jocasta by Jackcrowder and Chibi-con

Photobucket

Photobucket

Trust by Neko1098

Photobucket

Azreal by General-ebonrose

Photobucket

Kara by Saone

Photobucket

Sakari by Deliawliet

Photobucket

Original is now in storage, so unable to link direct.

Katie by Klerric

Photobucket

A bit of a deviation from the original design, but I quite like it. I've also now taken the striped top for Katie's current design.

Lerissa by Something-Dead and Kilala909

Photobucket

Photobucket

Sofia by KungfooKelly

Photobucket

KungfooKelly is sadly no longer on deviantart, so I no longer have any contact details for her, or a link the original image. Shame.

Megi by Cipire

Photobucket

Zantir by Ladybugxlove

Photobucket

A big thank you to all the artists involved, and especially for getting back to me when others didn't. It seems likely I'll be going back to doing trades at some point in the future after looking at the quality of the work on display here.

Right then, off to America for two and a half weeks. See You!

Friday, 12 August 2011

Art Trades Round Up: The Highs and Lows of 2011 Thus Far

Ok, its a real downer to say this but I've been doing these trades for quite a while, and while its up's were great its downs have made me say I'm through with it.

It was with an eager heart and a prepared mind that I set forth earlier this year to have a crack at doing art trades. I had a great time doing requests last year, and decided that this year I'd be able to create some exciting new work, learn a few things and get a few interesting takes on me and my friends own characters. I wanted to give the trades some purpose, so I had the idea to ask the other artists contributions to be used as profile pictures of each of our Dnd characters and NPC's.

Unfortunately my experience doing these art trades wasn't entirely the experience I'd hoped it would be. What I thought would take two to three months ended up taking more like six, and the entire project was marred with difficulties getting people interested, hearing back from others, and particularly painful was completing my end of the agreement only to never hear back from the other artist again.

I'm not suggesting that said individuals didn't have a good reason, but by and large I was never given an explanation. I'd be perfectly fine with just a quick messages saying 'sorry I've been too busy' or something, and if anyone out there wants to get in touch to let me know, well and good.

It wasn't all bad though, it was an absolute thrill seeing these characters brought to life by other talents, and I loved every minute of having a bash at their requests. We'll be taking a look at the great stuff the other artists came up with next week, but right now I'm going to showcase what I'd done for my half of the trades. You can really see how I picked things up along the way.

For full, high res images, as well as links to the creators pages, visit the Requests and Trades part of my gallery. All characters belong to the requester, unless otherwise stated.

General-EbonRose, Devil and Sark

Photobucket

Kicking things off, I decided to advertise my trades on the Deviantart Dnd group. General-EbonRose was the only one to take up the offer. In gratitude I did not one, but two of her dnd characters. It was early days yet, so I was content to wait for a few more responses.

deliawliet, Trouble

Photobucket

After a while of no interest, the mountain was going to have to come to Mohammed, as the proverb goes. Scanning the projects section of the forum, I found others interested in doing trades and requests. Some responded, others didn't, some would abandon the discussion with little to no explanation. Deliawliet wasn't one of those though, and in return I did one of her characters from her 'Trouble' piece. I was watching a lot of Trailer Park Boys at the time, hence the rum and coke.

Saone, Allicra

Photobucket

It was about this point that the high point of the trades kicked off. I'd picked up a lot of interest and was working with a lot of great artists. I wanted to do something different for Saone, who gave a choice of several of her characters. It'd been a while since I'd done some sci-fi, so Allicra was the perfect antidote. I really like how this one came out.

ButteredEggs, Wolves Flying Spitfires

Photobucket

ButteredEggs requested something involving Wolves, so I came up with this bonkers idea. I really loved doing this and got a great response, so its a shame I didn't hear back from ButteredEggs, other than an early mention that her tablet got eaten by a friends dog. When querying this later I got no response.

Klerrik, Kloe

Photobucket

Klerrik was a great artist to work with, thats all you need to know. In return I chose to have a go at his characer Kloe.

something-dead, Dezonia

Photobucket

something-dead's request of her character Dezonia really drove me to work hard on drawing wings, and ever since I've been glad of the practice it gave me.

KungFooKelly, 100 Acre Militia

Photobucket

The ever patient KungFooKelly asked only for something involving Winnie the Pooh. After knocking about a few attempts, she gave me this idea of a fantasy version of Piglet. Piglet and Winnie the Pooh were created by A A Milne and the version I based it on, from Disney, of course.

neko1098, Hetalia Japan America

Photobucket

America and Japan from Hidekaz Himaruya's Axis Powers Hetalia. Neko1098 was great to work with, so again, I was feeling generous and did both of them.

jackcrowder, Cool Spot

Photobucket

Jackcrowder wasn't sure of exactly what he wanted in return, so just asked me to do something of the video game character that taxed my time as a kid. Step in Cool Spot of 7-Up fame, who's game by Virgin interactive had me chewing walls for years.

Chibi-Con, Mr Jenkins

Photobucket

Casual super powers this time, as well as a bash at doing an older character, of Chibi-Con's Mr Jenkins.

ladybugxlove, Magic

Photobucket

Unnamed character from a piece by ladybugxlove called Magic. I had free reign on the colours, and was chuffed that she liked how it came out.

DhamaNow, Rorschach

Photobucket

This piece for DhamaNow really got me thinking about light and shadow, and changed the way I now colour and shade artwork. It was a really progressive piece for me. DhamaNow, sadly, I never heard back from.

monstermo44, Nadine

Photobucket

Nadine, monstermo44's character, who was still only in the concept phase. I wasn't sure if I got the hair colours right as a result. Monstermo44 said he'd be out of town for a while, and I never heard back.

Cipire, Link

Photobucket

Cipire wasn't sure what he wanted for a trade either, but eventually decided he wanted me to have a go at Link from Nintendo's Legend of Zelda. I had a bit of fun messing with the Trifoce iconography.

Saone, Zen

Photobucket

Another one for Saone this time, and looking at Zen, you can really see how far I'd come. Saone didn't finish her side of this one, but has mentioned this, so I'll let her off with if because I liked doing this one so much.

el-guero, Lina

Photobucket

Lina, el-guero's character. He's still working on his side of the trade.

kilala909, Syrina

Photobucket

It seems I have to do at least one catgirl during my request period, here's kilala909's character Syrina in human(ish) form.

General-EbonRose, The Inevitable

Photobucket

And finally, going full circle, we have another trade with General-EbonRose. This time its of her prominent Dnd NPC The Inevitable. She's still working on her side of this trade. I have every confidence she'll come through with it.

One final note goes to lespapillions, who's doing a request for me but wasn't sure what she wanted in return. I'll maybe come up with something for her when she's done, so watch this space.

Next week we run through the trades I got back, which are a real treat, just you wait and see.

Thursday, 4 August 2011

An Unofficial Soundtrack to Ian Flemming's James Bond

You know, Ladies and Gentlemen, I think its time I told you that I do have other semi-professional interests other than writing and drawing guff about Dungeons and Dragons, which I have been doing a hell of a lot recently. Writing and drawing are good, but I also have profound interest in music, be it its history or theory. I sort-of-used-to-be-able-to play the piano, currently teaching myself the guitar, and I've been a DJ on hospital radio for probably more than three years now.

The thing I like most about music though, it applying it to non musical mediums. In most cases, books and comics. Today I am going to write about applying music to a series of books you may have heard of. This series is the 'James Bond' series by Sir Ian Fleming. To complement this, I have attempted to produce a poster that combines many of the elements of the series. Click the image to see a description of what you're looking at if you can't guess.



Photobucket


The interesting thing about the series was how massively different they were to their (arguably) more popular cinematic counterparts. I remember reading Alan Moore's The League of Extraordinary Gentlemen: Black Dossier, which featured a character based on Bond (but never mentioned by name). This character 'Jimmy' was an antagonist. He was misogynist to the point of sexual aggression, he was bloodthirsty, overconfident, sociopathic and borderline psychopathic at times. Having only the experience of the film Bonds at the time, I didn't see the connection. Having now read Flemings series I now see that this is almost exactly what the original character was like. On that note I'll mention I deliberately read the books visualizing the charters differently than who portrayed them in the films (most were described differently anyway) and pictured Bond himself as the original illustration from the Daily Express.

The series itself has some highs and lows. My particular favorites would be From Russia with Love, Dr. No, Thunderball and On Her Majesties Secret Service. Downers in particular would be Goldfinger, which I found pretty boring in places and leaves a pretty bad taste in the mouth after some pointless commentary on homosexuality, and then theres The Spy Who Loved Me, which is so bad it doesn't bare mentioning. Other than that, the series overall was a pleasurable experience, though much of the social commentary is dated, or just plain wrong, by modern standards, but Bond grows on you to the point where you love him and hate him in equal measure. He'd probably beat all the other Bonds hands down, but only by fighting dirty.

And so enough waffle, I give you my own personal soundtrack to Ian Flemming's James Bond series. I tired to keep music 'of the era' but did cheat a bit in places.

Casino Royale: Luck Be a Lady – Frank Sinatra

Bond plays cards, has a bad experience in the bedroom department. Twice.



Live and Let Die: I Put a Spell on You – Screamin' Jay Hawkins

Bond proves he is not quite racist, Felix gets disfigured by sharks.



Moonraker: Sky Pilot – Eric Burden and The Animals

Bond Plays cards, eats food and trips out on Benzedrine. Also something about a rocket and mustaches being evil.



Diamonds are Forever: It's a Man's Man's Man's World – James Brown

Bond fights gangsters, homosexuals, and homosexual gangsters.



From Russia With Love: Suspicious Minds – Elvis Presley

"What do you propose?" "It's simple: We, uh, kill James Bond."



Dr. No: Cold Cold Heart – Hank Williams

Bond fights a tractor, a giant squid and a metal clawed Chinaman. Also we find out what 'chigros' are.



Goldfinger: A Satisfied Mind – Johnny Cash

Bond plays golf for a bit. Then manages to put an end to the robbery of Fort Knox and Lesbianism in one foul swoop.



For You're Eyes Only: Let's Hang On (To What We've Got) – Frankie Valli and The Four Seasons

Bond find communists and villains hiding everywhere. He also finds out that marriage isn't all its cracked up to be.



Thunderball: I Don't Want to Set the World on Fire – The Ink Spots

Jimmy and Felix's grand day out.



The Spy Who Loved Me: Two Sleepy People – Hoagy Carmichael

The sexual adventures of an English socialite. Also James Bond is in there somewhere I think.



On Her Majesty's Secret Service: Riding Along In my Automobile – Chuck Berry

Oh man where to begin? It's literally the best week of you're life. A day at the beach, followed by The Don telling you he's now you're best friend. Then you get pissed with this guy who's just like you. Then you get sent to a ski resort full of undersexed young women. Then you get more pissed, have a go with the bob sled, meet the girl of you're dreams, take a helicopter ride and battle you're way through a mountain complex, stop the bad guys and get married. Ruined forever when you're new wife gets shot.



You Only Live Twice: I'll Never Get Out of This World Alive – Hank Williams

Jimmy and Tiger's night on the town. Ruined by a clingy Japanese Girl (understatement).



The Man With the Golden Gun: Anything Goes – Cole Porter/Frank Sinatra

Brainwashed Bond tries to kill M. M sends back to Jamaica to get drunk and kill Scaramanga. A woman has sex with a giant hand. Bond turns down a knighthood.





Octopussy and The Living Daylights: In My Life – The Beatles

Bond's swan song. He ties up some loose ends, and teaches you, the reader, how to make the perfect breakfast.



All music © they're respective owners. James Bond is © Fleming and EON, whichever applicable.

It's been nice knowing you Jimmy. You fucking lunatic.

Sunday, 19 June 2011

Divine Intention: How I Learned to Stop Worrying and Love the Gods - Part 4

Photobucket

Chapter 9 Part 2
Cool for Cats



“What attracted Lerissa to Carnack is mostly unknown. If there was a sexual or emotional element to it this was almost certainly unseen. There have been many debates over Carnack Cousland's sexuality and lack thereof, but there is not a single documented case that indicates he was ever interested in any sexual fulfillment. As a result then we can say with good confidence that the two's relationship was platonic at best. A practical man like Carnack found Lerissa's abilities to be of great use, and likewise Lerissa found Carnack's stone free lifestyle to be a more desirable future than the stuffy politics of Farrelite society she was intended for.”
- Simon Niel – Strange Acquaintances

Meanwhile, Carnack and Lerissa decide to leave Megi and Damon to their own plan and to take care of the other Generals themselves. Naturally without the DM's character around to shoehorn (or indeed abuse) us into following a specific route, Carnack and Lerissa were free to deal with the situation in their favorite manner. By setting things on fire. It wasn't all easy though, the DM decided that we weren't going to get away with it, and had the camp attacked by driders, giving us the choice of either aiding the soldiers or using the attack to finish them off. The general took a fireball to the face, and Lerissa used her teleportation to get her and Carnack out of there before they got a nommed' by spiders.

The group finally reunites with a frosty atmosphere between them. One of the targets remained before the Varassian forces could be united. This last general was specifically an extremist when it came to the Varassian fear of magic, which made it really easy to capitalise upon. The plan this time was unanimously agreed. Damon would use his divine costume changing powers to make himself a high priest and the general a secret member of the Black Hand. The rest of our characters would create the desired illusion that he was casting magic. Damon's player, who himself was very adept in dramatics, relished this part, verbally crucifying the general in front of the Varssian troops, who was executed shortly afterwards.






Photobucket

Chapter 10
Diplomatic Inconsistencies




“So then, came the siege of Memmnon City. Defending were the conspiring Black Hand, the bulk of who's force was made up of the members of the populace that had bought into the preachings of their puppet dictator, Revenant. On the attacking side were the united forces of the Farrelite invaders and the remaining free forces of Varassia not under Black Hand rule. The battle was almost certainly one sided, and once the walls were breeched, the defending forces were almost instantaneously routed. Many fought on however, to what would be the bitterest of ends.”
- John Barlywood – Conspiracy and War in the North

The endgame was finally in sight. I confess that the first half of this session was all a little bit of a muddle to me. Deciding to be a bit of an arsehole (as Carnack would be anyway) my character found himself excluded from most of the diplomatic talks between the two sides. From what I do remember though, is that Damon did most of the talking, and the best he got from the xenophobic commander of the loyalists was that as soon as the city was taken they would turn against the Farrelites. This didn't really sit well with Megi but beggars can't be choosers eh?
The next half of the session involved breaching the city gates to allow the army to enter. This involved using Megi and Lerissa's teleportation abilities to bypass the walls. Lerissa and Carnack decided to sit out Damon's confrontation with the guards by climbing a drainpipe and hiding on a roof. Finally though the group split up to secure the area, and Carnack was the one nominated to tackle the gatehouse. Fortunately he passed his stealth check, sneaked in, dispatched the guards and allowed the army to enter the city.





Photobucket

Chapter 11
And May Your God Go With You




“What remained of the cleric known as Tom was a creature of high emotion and lack of empathy. Revenant was known to sway between theatrical feats of benevolence and fits of pure rage. The power he had been granted was far beyond his control, and the more he tried to harness it the more it railed against him. By the time of his final battle he was nothing more than a shell holding back divine and infernal fire and fury. A force nothing in the realms could reasonably harness. Those who choose to remember Tom, do so only thinking of the simple man that wanted to change the world”
Denton Romulus - Bound for Glory: Those who dared to change the Realms

And finally, the payoff. The group of four practically ran into battle against Revenant's divine forces, eager for combat. There had been enough talk and negotiation, now was the time for action. Revenant was almost unstoppable, and a helluva lot of healing surges had to be used to keep our guys on their feet. I'm pretty sure that Damon was knocked down at least once, Carnack and Lerissa came close. Fortunately with each drop in Revenant's health, he would harness more of his power from within, showing cracks in his visage and lowering his AC, Reflex and Fortitude, as well as the power of his attacks.
After steamrolling the divine lord it all became too much for him, and trying to harness the last of his reserves he ended up almost imploding and melting himself. Leaving nothing but a charred corpse welded in his final stance. The city was now liberated, but it wasn't over yet, there was one more score to settle...

“Unbeknown to many, the former head mage of Farrel had been scheming for longer than many had anticipated. He had attained litchood many centuries ago, and used his guile and cunning to draw attention away from his agelessness and dabbling in the infernal powers. He had planned to use the chaos in Verassia to help himself to divine magesty. The mage had planned to use these powers to further harness the Palantír, one of the legendary spherical artifacts that contain vast arcania and knowledge. With the death of Revenant, and the fall of the Black Hand, he had nothing left but to try and consolidate it now, his last chance being the power held within the cleric Damon.
- John Barlywood – Conspiracy and War in the North

The head mage symbolized that last and most important goal for our characters. To Carnack it was through the mage's death that he might finally obtain the ancient texts that would give further clues involving the ancient map. To Megi, he was the key to her finally graduating to rank within Farrellite society. To Damon, he was an affront to everything he stood for, he had been the cause of Damon losing the grace of Ioun. To Lerissa, who knows.

The battle was equally as hard at Revenant, if not more so, but being the final battle it gave our characters the chance to roll out everything they had. In desperation, the mage harnessed the power of his magic orb, which would obliterate everything. Damon finally grasped the abilities of his divine power he had obtained from the sleeper, and thew himself at the orb in order to contain it. This led to a battle of wills between Damon and the mage, as the two fought against each other in fierce mental combat.

Damon won out, just. It had been agreed between his player and the DM, that Damon would be given a heroic sacrifice to bridge this campaign for to the next. The session ended with Damon's funeral. What a downer.




Photobucket

Conclusion



“...and so the period of malcontent had begun. With Revenant's death, Memmon city had returned to the crippled visage caused by the great fire, and the lycantrhopic plague returned to the fringes. The driders were still pressing the mountainous regions, seeking resources and slaves. Farrel now controlled the country, though loosely at that, as after the siege many of the loyalists broke lose again to continue a war of attrition against the invaders. Revenant's charred remains persisted, forever a reminder of how they got there.
To the bordering nations, Farrel was now looked upon with suspicion. Once a trusted trade ally, kingdoms like Wardovia, Andavia and Florantine begun to ask themselves if they would soon become the next target of Farrelite ambitions. Diplomatic relations between the states, soon became strained.”
- John Barlywood – Conspiracy and War in the North

“Despite being awarded respectable titles and land, Lerissa had no interest in returning to Farrel. Instead, she and Carnack disappeared for a time, likely involved somehow in Carnack's continuing quest into the mystery of the Bahamut shield he encountered in Wardovia. The question remains if this was still a mystery to Carnack, as since obtaining the Farrelite texts, he seemed to have a smug air of knowing exactly what he was doing from this point on.”
- Ella Howe – Not Now, Not Ever: Existences most Wanted

“Megi was granted a more than modest reward for her services. She was given substantial land within Farrel and a position of Mage Minister within the governmental organisation. She chose to defer her seat however, instead to see more of the realms. As to whether there were noble or devious intentions to this choice, remains to be seen.”
- Crispin Lennon – I Don't Want to Spoil the Party: Famous Farrelites

“On the day of his remembrance, Damon's values shone through. It was presided by a prestigious high priest of Ioun. It was attended by many who had fought alongside him, those from the Wardovia Job, the affairs in Verassia, and even old ship hands from his sailing days. Nothing would show his importance more, however, than the arrival of an old acquaintance, seeking the Cleric's aid in a time of dire need. Without Damon, he would have to rely on those who knew him best, and hope his values would shine through them also...”
- 'Tripshot' Murphy - Anthem: The Adventures of Damon Volume 2

Saturday, 4 June 2011

Divine Intention: How I Learned to Stop Worrying and Love the Gods - Part 3

Photobucket

Chapter 6
Not That Type of Fencing



“The hidden city was an unusual blind spot in Varassian society. Its inhabitants lived relatively normal lives despite living in an underground city guarded by a secret entrance. The cities inhabitants were mostly miners who made their fortunes by selling their boons to the rest of the kingdom. To other Varassians, the city was a complete unknown. Few questioned where the minerals came from, and even the cities leaders were in blissful ignorance. This made the city the perfect headquarters for the cult of the sleepers, but unfortunately backfired when the Drider Queen led her invasion force into the city. When the city asked for aid by anyone and everyone, they were simply wrote off as being mad or delusional. Not that it would have made much of a difference, as what was left of Varassian society at this point had bigger problems.”
- Gabriella Burke – Mapping the Realms Underdark

Using the information gleaned by the groups less than scrupulous methods, they headed north to find and unusual cave system with what seemed like some kind of magic puzzle lock. A pressure plate opened a hidden door, which meant somebody would have to stay behind. This was averted though as Lerissa could merely teleport through. This was double averted when we found a switch on the inside that could open and close the door at will anyway.

Carrying on we were presented with a fabulous underground city. The city was not, as I anticipated it would be, populated by drow. It did however house the members of the secret cult, which meant Megi could not be far. After a bit of sneaking it turns out that the city is under siege by the driders. The group steals some uniforms to try and fit in, but get caught off guard, and get roped in to building some barricades. At this point myself and Damon's player decided to play it cool, setting up the barricades and waiting for the opportunity to slip away. Lerissa's player got impatient though, and wandered off. Said opportunity never came either, as the driders set upon the barricade and Carnack and Damon had to dispose of both the defenders and the attackers.



Photobucket

Chapter 7
Harder, Faster, Better, Madder



“Spiders man. They freak me out.”
- Popular Saying

“Boobs”
- Azreal of the order of Bahamut, on driders.

Reuniting with Lerissa, the group sneak around behind the drider lines to locate the prison that Megi had been taken to. Fortunately they locate it without any major difficulty. Once inside however, things end up a bit chaotic, especially when the accidentally explode a group of fleeing convicts. Megi is located, being not much the wiser of what the hell is going on. Everything seems hunky dory though. Until we arrive at the prison courtyard.





Photobucket




Its only the bloody Drider queen isn't it? She's none to happy about the group not taking her up on the offer of capturing her some slaves, and decides it would be better just to off us all. Carnack gets webbed right at the start, leaving me rolling for saves for most of the battle. Damon goes to town with everything in his arsenal, with little effect, ditto for Lerissa, who's player at this point has a bit of a crisis feeling redundant. Megi dishes out the damage, but given that she's the DM's character its hard to tell how much of this was automatic.

Finally I roll a save, Carnack frees himself to make up for lost time, and the whole group rallies and manages to pull the battle back into favor. The Queen goes down unexpectedly easily. The remainder of the session revolves around us locating another one of the sleepers. This involves us finding a teleportation room, then taking the characters each to an individual white room. Carnack's helm of true site comes in handy here, locating the method of exiting the room. Damon just batters everything till he can escape. This seems to work equally as well. With the final sleepers located, the DM has us roll a will check, and its Damon that wins out to get his hands on the divine power.



Photobucket

Chapter 8
Pure Gibbing Clensa


“The Farrelite invasion was not only unexpected by Varassia itself but also the many factions who where capitalising on the chaos created by the great fire. With the ascension of Revenant, many of the Variassian forces seceded from the governing body, preferring to side with the invaders than defend a regime that they hardly knew. Not all felt this way however. In particular the aggressive and devoutly patriotic Lord “General Scream” Scrathe and his associates preferred to fight outnumbered and under supplied against all comers, even their fellow Varassians, than side with the invaders.
Scrathe was a problem that prevented the Farrelites from attempting a peaceful transition of power, as well as directing an overwhelming force against Memmnon City. It is widely believed that they chose to employ some independent assassins to take care of Scrathe's vocal supporters in order to force him to rejoin the remaining free forces.”
- John Barlywood – Conspiracy and War in the North

Damon's god-like powers had yet to manifest fully, only currently giving him the ability to change peoples clothes in an instant. Not very useful but he did like putting Carnack into a dress. Hooking up with the invading forces they are told that they're best course of action would be to try and create an alliance with forces not affiliated with Revenant. In return Megi and Lerissa were offered their final graduation, Damon himself had an oath to Ioun to free the country from false godhood, and Carnack just wanted the arcane texts from Farrel's former head mage.
The group head off to seal an alliance. The first Varassian rebels seem quite enthusiastic about the idea, but advise that the other rebels would not be so agreeable. In that case the lieutenants of the others would have to be silenced in order to make the general even consider the idea. The first lieutenant to be eliminated didn't exactly go according to plan. Damon had used his powers to conjure disguises for the group, giving them perfect cover. The idea was to have Megi and Carnack wait just outside the camp, while Damon and Lerissa would signal when the target was alone using Megi's familiar. When this happened, Megi would open an arcane gate and Carnack would silently dispose of him. Instead Damon decided to let the rebel encampment and rather randy leader know that Lerissa was female, to which he decided he would take some liberties with her.

Suffice to say the plan went quite tits up, Lerissa tried to fight off the target, Carnacks shot went wide and instead Lerissa ended up burning the entire camp down before escaping with her dignity, just. Carnack displayed uncharacteristic chivalry after seeing what Damon had intended to do (or maybe it was just that he was pissed off that his well laid plan didn't work out) and the two ended up in a fight.

The second lieutenant was easier to dispose of. He was taking on challengers in a fighting ring, and if bested would pass on command of the camp. Carnack put on his best mock noble appearance and fought for the title. He won, thankfully, and ordered the camp to join up with the free Varassian forces.




Photobucket

Chapter 9 Part 1
Two's Company



“Despite the fact that the invasion force had the distinct advantage of employing magic on the field of battle, something the Varassian armies would never dare, they were still only backed by a small island nation. The Varrassian forces however, clearly had the numbers, though now fractured and disorganized. The deciding factor would always depend on leadership, and what held the Farrelite line back time and time again was always down to the fear that radiated from the loyalist generals. Without these generals, the command structure would all come crashing down.”
- John Barlywood – Conspiracy and War in the North

Three generals remained and this session began with the group making its way towards an impending clash of armies. There was a big disagreement in the group on how to deal with this general, but the consensus was that the best way would be to off him during battle. Damon had used his newfound powers to disguise everyone as soldiers. However Carnack had disagreed with Damon and Megi on how to deal with this, and Lerissa had decided to sit this one out in a tree after being nagged one too many times. Carnack ended up being restrained by Damon and kicked about by Megi after trying to convince the generals that Megi was pregnant as cover, culminating with him being tied up and dumped in the medical tent to calm down. No word of a lie, at this point I was ready to walk out, since the DM had given us no indication of the best way to complete this task, and then having my player character humiliated for trying to find a solution.

I calmed down however. Lerissa had arrived and decided that if Megi and Damon wanted to handle the situation on its own, then they were welcome to, and untied Carnack. The two then left to deal with the remaining generals. As for Megi and Damon, they rather ham fistedly awaited the battle and tampered with the siege engines to fire on their own ranks. In the chaos, they managed to locate the general and do away with him before escaping into the woods. Damon's player was worried that there were driders in the woods, but the DM stated that there were not. There were however, driads in the wood, and that they particularly wanted to sleep with Damon.




This also turned out to be unture.