Saturday, 13 May 2023

Jack's May Update

 It's a busy year with lots going on but I'll try and be as brief as possible. Big news is coming, so here's what's been going on.



- As usual I'll be guesting on the BatMinute podcast, which is currently discussing Mask of the Phantasm this season. I'm coving minutes at the tail end of the film, so expect me later in the year.


- My short story, The Silent Approach is available to read in full now, but work is still being done by Windlass on some amazing artwork to go with it. Expect updates periodically.


- I'm currently working on a new Warhammer 40k story, with art by Crippled Giraff. I won't give away too much for the moment but expect some Orky goodness.


- A comic I worked on with Kristina is still on the way, and I'm eager to start collaborating with other artists on scripts also, so I'm hoping to hammer out some ideas fairly soon.


- The short comic, One Hell of A Night, with writing by me and art by Sam W, now has print copies that I'll be selling at conventions while they last.


Speaking of conventions:


- I'll be at Newcastle Comic-Con the 18th June. I'll also be at Carlisle Megacon on 19th August. As ever I'll be selling prints and copies of all my books and comics. Always happy to chat.


- Most critically, I'll be at the Lakes International Comic Art Festival on the 29th and 30th September. It's a pretty prestigious event, so you can expect I'll be absolutely bringing my A game, and I'll be hoping to have some additional work in print by that point to get out there to the people.


It's a busy year but I'm eager to keep putting out work and then getting that work out there.


Thanks for reading.

Tuesday, 11 April 2023

Obscure Comic of the Month - R.D.W: A Tale of Lost Fantasy

Obscure Comic of the Month is a column where I take a look at a comic or series that hasn't really been talked about. This covers independent comics, zines, weird spin-offs, webcomics and more.

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R.D.W: A Tale of Lost Fantasy by Marco Rudy



Contains Mild Spoilers

In his afterword, Marko Rudy explains that R.D.W began life as a pitch to Dark Horse Comics for him to write and illustrate a spin-off series of The Witcher franchise. This, of course, comes as no surprise to anyone with a passing familiarity with The Witcher, either from the books, TV show or video games. Our story begins starring a white haired protagonist, and there is much talk of an ongoing war and an elven uprising. The fist thing that went through my head when reading this comic was; "Ah, clearly this guy really wanted to write a Witcher comic."

If that sounds like a negative, it isn't, although you'd be forgiven for thinking that way. I'm a great lover of stories that started life as an attempt to write a licenced product, before the creator just goes 'fuck it!' and files off the serial number and writes their own. It's this kind of genesis that has created some of the greatest of stories, and I'm always eager to see new ones grow.


If you're a fan of The Witcher there is much to love here. Our protagonist is Astrid, a wandering former soldier of some renown who is now wracked with amnesia and mental damage, unsure if her visions are memories or hallucinations. Half dead and half starved, she nonetheless saves a group of deserters from a monstrous death, who then proceed to debate the merits of helping this clearly unbalanced individual or deserting her.

The comic is relatively short, and moves at a brisk pace given that dialogue is light and the action is swift and over quickly. In his introduction Rudy explains that the comic is not to be rushed, and that each page warrants a slower, more detailed examination. Indeed, the pages are packed with details, particularly the flashbacks and visions that only impart ambiguous information and may require multiple reads to coax out clues about Astrid's past.




The other reason for the comic's short length is, however, more obvious, and that is the quality of the art Rudy puts into it. Each page is a work of art in it's own right, assembled via traditional means, many feel as though they belong hanging framed in a gallery. Rudy has painstakingly assembled each sequence, taking no shortcuts and employing no digital trickery. I imagine Rudy would have made the book longer if he could have done, but the time and care required to bring such details to the page meant that he had to stump for quality over quantity.

Yet what quality it is. Rudy really does bring his all to the protect, rendering all elements of a page with maximum detail, even down to background characters and loose trinkets. From green forests to festering swamps, each brushstroke brings you closer and deeper into this mysterious world. Whether it's the beautifully snow capped peaks of a mountain range, or the berserker blooded kaleidoscope of a psychedelic vision, there's always something fantastic to look at on every page of R.D.W, and Rudy has cut no corners when it comes to executing his vision.



R.D.W is a short but sharp shot of adrenaline injected directly into your eyeballs. Rudy ends the story on a 'To be continued,' committing himself to the unenviable task of continuing the tale with such high effort artwork. Thinking of him toiling away, working on more of those beautiful pages, makes me feel as though he and his exhausted protagonist Astrid may have a lot in common.

R.D.W is a rare thing, and one that could be easily dismissed due to it's short length in this world where the lionisation of 'content' has led us to value quantity more than quality. There's all sorts to discover between it's pages, and deserves to be known as more than The Witcher story Dark Horse wouldn't accept. I don't know how far Marco plans to go with his dark fantasy tale, but I raise a glass to him, because I'm eager to find out.

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Jack Harvey 2023. R.D.W A Tale of Lost Fantasy (c) 2021 Marco Rudy. Images used under Fair Use.

Thursday, 23 March 2023

Sea of Spheres - The Silent Approach

 


Welcome folks. We are once again taking a trip to the physics defying Sea of Spheres, where we finally delve into a sky-ship centric story following a motley crew of ambitious pirates as they sail through the skies in search of adventure and fortune.

I'm continued to be blown away by the fantastic artwork by Windlass, and can't wait for you to see more of the artwork created for this story.

Captain Brenda Loggins has lived a long and storied career as one of the pirates of New Wherewithal, and can count her continued survival on caution, nerve and pragmatism. Yet even she is not immune to the tantalising pull of fame and fortune. When she is told of plans to raid a Ratakaran skyberg, one of the titanic mobile vaults of the Sea of Spheres' largest banks, the temptation proves too much.

Propelled into a high steaks, low survival raid against almost impossible odds, Loggins must rely on her unlikely set of allies. Her faithful raid chief Maggie-Anne, her hated rival Captain Daxxon and Ratakaran turncoat Contrammiraglio Babette. The risk is high, but the reward even higher. Can Loggins pull off the raid while preventing her disparate accomplices from killing each other before the adventure is through?






Inspired by pirate epics both current and classic, The Silent Approach explores the idea of freedom and obligation and the tension that exists between these nebulous ideas. You can start reading it here, and it'll update over four parts every Thursday. 


Sunday, 19 March 2023

Obscure Comic of the Month - Sagas of the Shield Maiden

Obscure Comic of the Month is a column where I take a look at a comic or series that hasn't really been talked about. This covers independent comics, zines, weird spin-offs, webcomics and more.

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Sagas of the Shield Maiden Volumes 1 and 2 by Asa Wheatley, Daniel Coloma, Kay Baird, Kevin Keane, Michelle Marham, Sammy Ward, Alex Moore, Alex Schlitz, Katie Fleming and Fabi Marquez - 2021



Contains Mild Spoilers

It feels like the last decade or so has almost completely buried us underneath stories of the Viking Era. From Vikings to The Last Kingdom on TV, Valhalla Rising to The Northman in film, Assassins Creed Valhalla to the more recent God of War in video games and Northlanders to Heathen in the world of comics. It can leave a person wondering what there is even left to explore in the stories of this world.

Asa Wheatley's answer to that conundrum, in the form of his comic book anthology, Sagas of the Shield Maiden, is to really not worry too much about it, and simply write from the heart. Which has been a pretty effective strategy so far.



Currently at two volumes, Sagas of the Shield Maiden tackles the titular Shield Maiden as a folkloric figure and tells a series of short stories with loose connectivity. Some stories are action packed, while others are comedic or suspenseful. There is not a long, ongoing plot, and indeed it is completely possible to read the stories in any order and still understand them perfectly.

What Wheatley is doing here is walking in the steps of the folkloric tradition. His comic is not interested in setting up some grand sweeping epic, but instead using it's protagonist to explore a time and a place that can be difficult to parse through the modern lens. In some stories the Shield Maiden is a noble hero standing up for the downtrodden, in others a frightening force of nature, and in others still she is purely mercenary, doing what she does merely to make a living.

Wheatley uses this freedom to tell a whole host of engrossing stories, and because they jump to different tones and perspectives we are never at risk of getting board. As one story finishes, another begins, like expertly crafted courses being served as part of a Michelin star taster menu.



And expertly crafted they are. Wheatley has brought together a veritable dream team of artists who bring their own individual flair to the character, and every story in both volumes is bursting with life. Whether it is a burning village or snow capped peaks, every story has striking visuals that make the comics worth picking up alone.

Each story across both volumes is great, but there are some particular standouts. A Bounty Paid, in which a Jarl's cocky son tries to wrest some form of satisfaction over a perceived insult, is as clever as it is witty. Three Spears of Ravens Blood, in which a lie told quickly escalates into needless bloodshed, is dark and brooding with a sense of weight few stories can manage.

Every story has a strong moment. A dark twist. A surprise turn. A tense stand off. It makes these bite sized tales feel longer and deeper than their page counts would normally allow. There's an economy of storytelling here that, again, draws from the folkloric tradition, and is well suited to be executed within the medium of comics.



Does Sagas of the Shield Maiden run the risk of telling stories that have been told before and been told better? Maybe, but as I've probably made clear Wheatley and his team of expertly selected artists deliver these stories with such a deft of craft and confidence of voice that you're just going to thoroughly enjoy the ride.

With a third volume on the way, I think Sagas of the Shield Maiden is under no risk of becoming a redundancy, and if you've been on the fence, feeling that stories about the Viking world are currently oversaturated, fear not. This comic is well worth your time.

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Jack Harvey 2023. Sagas of the Shield Maiden (c) 2021 Asa Wheatley. Images used under Fair Use.

Tuesday, 28 February 2023

Obscure Comic of the Month - Prism Stalker

Obscure Comic of the Month is a column where I take a look at a comic or series that hasn't really been talked about. This covers independent comics, zines, weird spin-offs, webcomics and more.

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Prism Stalker: Volume One by Sloane Leong - Image Comics 2018



Contains Mild Spoilers

Most of the comics I tend to review here are independently published or from minor, lesser known names. Every now and again, however, I end up reviewing a comic from a major publisher. The kind of comic that, despite having the weight of a heavy publishing house behind it, never becomes known by the mainstream.

Prism Stalker is one such comic. The collected edition broke onto the scene in 2018, yet despite it's magnetically designed cover, embossed silver foil and all, and accolades from many big comic websites and writers, the series remained in obscurity. Indeed, when I picked it up off the shelf, I had never heard of it, assuming it to be an up-and coming-series that was brand new, not half a decade old.

The story itself follows the character of Vep, a human from a tribal planet that falls prey to ecological disaster. Rescued from catastrophe by a confederation of alien races, Vep is expected in return to serve her new masters as an indentured worker. A chance manifestation of psychokinetic power sees her admitted into a military academy, and trained to fight against a vague but ominous enemy.



If, from that brief description, you have an idea in your head of what Prism Stalker is going to be like then let me just stop you there and tell you that you are wrong. Leong is not interested in presenting us with a familiar sci-fi society like that of Star Trek or Mass Effect. The worlds and characters we are introduced to here are truly, in the exact definition of the word, alien.

Even before her journey begins, Vep is part of a universe fundamentally unrecognisable to our own. The various alien races she meets each have their own unique biological functions, ideas of morality and states of being. So too is the society she finds herself thrust in to. This is not a familiar place. There are no beds, there are no bathrooms, there are no bars or space TVs. Leong presents us with a place that has no feet in the world we know, and so like us, so to Vep, a strange and confusing one to navigate.

This is what makes Prism Stalker so wonderful and unexpected. On every page, around every corner, there is some new and out-there idea. Some weird kind of alien, some baffling but fascinating type of culture. Despite the difficulty of writing a coherent story with such a high concept, Leong seamlessly moves things along at a swift pace, while at the same time explaining even the most bizarre of ideas in a way the reader can understand.



If that wasn't enough, Leong also pulls artwork duties, rending each and every part of this strange alien world with psychedelic visuals. As with the writing, there is no interest here in depicting an easily recognisable world, yet each place and location still follows a logic that makes sense. We may not know exactly how everything works, but we trust it all has a purpose.

There is more to Prism Stalker than just the weird and wonderful. Leong was motivated partly by her own background to tell a story about indigenous culture and encroaching imperialism. Vep herself represents a person between two worlds. She is not accepted by the fellows of her own species because she never lived in that culture long enough to complete her coming of age, yet at the same time the alien species she has spent so much of her adult life alongside remain, well, alien.

The story itself brings up questions of freedom and servitude. Vep would indeed be dead if it were not for the intervention of the alien collective, yet upon being subsumed by it she is expected to give them absolute deference. Indeed, while Vep's induction into the academy grants her a greater degree of autonomy, she is also expected to commit to a greater degree of sacrifice, all in the name of a civilisation she has no love for to fight an enemy she has no real knowledge of.



Prism Stalker uses the sci-fi genre to put you in the mindset of a free man seeing the world enveloped by an empire. In Vep there is the Gaul being claimed by the Romans, the Native American being moved onto the reservation, the Aboriginal Australian being treated as a nuisance, and so many more. The aliens themselves are not evil in any real sense, indeed many of them are treated just as badly as Vep by their superiors, all victims of imperialism's blind march of progress.

Prism Stalker draws so many concepts from classic sci-fi, and remixes them into something more current, something more vital. It's a comic that makes us question how moral our own societies really are, and how many are being ground up under it's boot-heel and expected to be thankful.

Despite all this, Prism Stalker has yet to break into the mainstream. Yet, it is not too late, as a collected edition of it's second story arc is due to be released this very year. I hope this review at the very least encourages people to check it out, and I'd love to see the second volume become a bigger hit, and finally bring the series to the forefront.


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Jack Harvey 2023. Prism Stalker is (c) Sloane Leong. Images used under fair use.


Friday, 17 February 2023

Jack's February Update

 


Happy New Year in this most miserable of months. It's been a while since I last checked in with the status of my current projects, so I figured I'd fill you all in with where I am.

First of all I just wanted to say that while things seem to be holding steady with regards to my wrist problems, it's still a issue that's bubbling under the surface. I've had a few twinges here and there, while this week it does feel to have gotten a little worse. I'm still cracking on with artwork and writing, but I may need to slow things down at times when it feels like it's deteriorating.


Anyways

- In case you missed it, I posted the short comic One Hell of a Night in December. I'm still amazed at how great Sam did with the artwork that I still can't shut up about it.

- My print comic, An Illustrated Guide to Drinking Beer, is now available to buy in The Harbormaster Whitehaven, and Dead Head Comics in Edinburgh. Be sure to drop by while stocks last.

- Currently Kristina is working on another small comic of mine. You may remember her fantastic work on my Warhammer 40'000 comic, A Conspiracy of Riches. I want to stay tight lipped on this one, but you can see a sneak preview of the artwork above.

- The first draft for my fifth Sea of Spheres short story is complete, and I'll be getting right on to the edits this month.

- While the Batminute Podcast has finished it's original run on the Batman saga, there's still other things to talk about, and I'll be showing up on a guest spot sometime soon. More information when it arrives.

So far I am pencilled in for three comic conventions this year, with hopefully more forthcoming later on. At present I will be at:

- The West Coast Minicon on the 25th March.

- Sheffield Comic and Film Fair on the 22nd April.

- Newcastle Comic-Con on the 18th June.

I'm trying to wrangle a couple more dates, so hopefully there will be more news in the next update.

In the meantime, I'm going to crack on with my projects and try and get them the best that they can be.

Thanks for reading!


Wednesday, 18 January 2023

Obscure Comic of the Month - Geopolitical Manipulation Through the Use of Fungi Based Parasites on 186F

 Obscure Comic of the Month is a column where I take a look at a comic or series that hasn't really been talked about. This covers independent comics, zines, weird spin-offs, webcomics and more.

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Geopolitical Manipulation Through the Use of Fungi Based Parasites on 186F by LANDO – Decadence University Press/50 Watts Books 2016



Contains Spoilers


Geopolitical Manipulation Through the Use of Fungi Based Parasites on 186F is one of those comics that you take one look at and think 'Okay, I've really got to find out what all this is about.' The comic is part of LANDO's Decadence University Press series, a group of stories stylising themselves as old educational textbooks, each printed in coloured ink on coloured paper, they have a unique style that stands out from the crowd and can't be ignored.

Geopolitical Manipulation Through the Use of Fungi Based Parasites on 186F specifically tells the story of a race of tentacle-faced aliens living life on an earth-like planet. Completely textless, the reader is left to their own initiative in piecing together the sequence of events we are brought to witness.



We start by watching one of the aliens, dressed in renaissance garb, study a smaller, miniature version of itself (A child? A small clone? A sub-species?) The story then jumps forward in time, showing us scenes from one conflict to another, the technology advancing from cannons to machine guns.

Then, almost as though through the logic of a dream, we follow a seemingly lost and emaciated alien, wandering through barren wastes. The alien then comes across a large mushroom, which in turn drops an egg-like spore onto the helpless creature's head, possessing and taking control, though to what degree is left ambiguous.

It's at this point, re-reading the comic, that we realise that all the aliens bar the tiny one at the start have had such spores stuck to their heads. The implication, though likewise ambiguous, is that the war and empire are being instigated by the fungus.




The story ends with a single panel of a city built around a giant alien skull, with an even bigger fungus spore on top, shattered and broken apart by bombs. Like previous panels in the comic, it's an ambiguous note to end on, open to many interpretations. Does this indicate that the aliens might have finally rose up and fought off the control of their fungal overlords, or that the fungus themselves have devastated the planet by turning on one another?

Geopolitical Manipulation Through the Use of Fungi Based Parasites on 186F is only twelve pages long, but it packs so many ideas and wild concepts onto each page that it feels longer. The artwork is fantastic and evocative, surreal and yet realistic at the same time. The war weary soldiers and blackened battlefields strike a sombre tone, and by the story's very nature it feels as though we are only catching a small glimpse of a larger picture.




Due to the story's ambiguity (last time I swear,) it demands to be read and re-read again, the meanings of it's dream world pondered over. That alone makes Geopolitical Manipulation Through the Use of Fungi Based Parasites on 186F far more than a short comic that you'll read, enjoy, but probably soon enough forget about. It's scope is far grander than it's limited page count would normally allow.

The comic serves as a perfect demonstration of the kind of comics that LANDO's Decadence University Press series can cover, and if Geopolitical Manipulation Through the Use of Fungi Based Parasites on 186F is any indication, the entire series has carved out it's own unique place in the world of independent comics.

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Jack Harvey 2023. Geopolitical Manipulation Through the Use of Fungi Based Parasites on 186F is (c) LANDO. Images used under fair use.