This column
normally takes a look at obscure comics. For every every sixth month,
instead of taking a look at a comic that nobody talks about, this
special edition will take a look at a comic I feel not enough people
talk about.
--------------------------------------------
Strangehaven
Books 1 - 3 by Gary Spencer Millidge 1995 - 2005
Note. This
article covers volumes 1 - 3 of Strangehaven, but will not cover the
more recent, in-progress volume 4 being serialised in Meanwhile...
Contains
Spoilers
I first
heard about Strangehaven during my early days of exploring beyond the
world of superhero comics. Strangehaven was one of many well regarded
but little known titles I decided to seek out, but not being
particularly internet savvy back then I never managed to find a copy
and my thoughts on it drifted away.
Fast
forwards to 2018 and I notice a few volumes on sale at a table at the
Leeds Thought Bubble convention. The guy behind the table gives me
the pitch of 'Twin Peaks but in Somerset,' (Strangehaven actually
takes place in Devon) but the comic already needed no introduction
and I bought the books on the spot.
Comparisons
to Twin Peaks are rife when it comes to Strangehaven, and while it
does work as a decent elevator pitch, I always thought it was
reductive to compare the two. Strangehaven is very much it's own
thing, but what I will say is that if Strangehaven does share one
aspect with Twin Peaks it's the understanding of a culture's attitude
towards it's sense of place.
David Lynch
understands that small town America has an uncanny sense to it.
America is still a young country in a lot of ways. It's populace at
times still feel as though they are intruding somewhere they don't
belong. No matter how old an American town is, they can sometimes
look as though they simply popped into existence overnight.
Gary
Spencer Millidge understands that the oppose applies to British
towns. They feel old, like they belong exactly where they are. Even
the newest of British towns can feel as though they were never really
built, but grew out of the rock and soil in the earth itself. There's
an uncanniness to both Twin Peaks and Strangehaven, but they are very
different types of uncanny.
Strangehaven
begins with the entrance of Alex Hunter, a traveller who after a
ghost-sighting related car accident finds himself in the care of the
small town. Soon enough Alex gets embroiled in the town's affairs,
and it quickly becomes apparent that he is unable to leave
Strangehaven. However, it remains ambiguous as to what degree he is
supernaturally trapped or keeping himself in Strangehaven willingly
out of a fondness for the place.
Millidge
uses an, at times, almost photorealistic art style that lends itself
well to this type of story, adding an extra layer of unsettling
unreality that is, at it's core, just normal reality. The coastal
vistas look grand and remote, the corner cottages look faded and aged
beyond their years. Every British person unconsciously knows these
sights. Places where you never know if you will be scowled at or
welcomed a little too eagerly.
The way Alex
is designed is just one of many examples of Millidge's skill at
tapping in to this uncanny mood. Alex is a bit of an everyman, sure,
but there's something kind of off about the guy. I sort of feel like
everyone knows a person like Alex. Face a little too long, smile a
little too wide. Normal at first blush, but nobody seems to really
know much about them. You see them at the pub or maybe pass them at
work, but there's something about them you can't quite put your
finger on.
Through
Alex's eyes we explore Strangehaven and it's weird idiosyncrasies.
At points we are led to assume that strange, otherworldly powers
might be present in Strangehaven, only to find out that there are
actually banal, normal explanations instead. At one point, Alex wakes
in the morning to find the inhabitants of the town celebrating
Christmas. Does time work differently in Strangehaven? Has he been in
a mysterious coma? No, it's simply an old town tradition. Weird, but
hardly supernatural.
Alex, of
course, is only one of an ensemble cast, and the inner lives and
secrets of the village's inhabitants are equally enthralling. As the
story continues, we soon begin to discover more about the
machinations of a cultish, Mason-esque secret society that seems to
be manipulating affairs from behind the scenes.
As
mentioned, Strangehaven is a masterwork at pulling the rug out from
under you, and it saves one of it's greatest twists towards the end
of volume three. Alex, having now gotten himself embroiled into many
of the town's affairs, is approached by a coven of witches,
characters we had previously met, but did not know shared a
connection until now. The coven explains to Alex that Strangehaven is
indeed a supernatural place, sitting upon an intersection of mystical
power that runs across the planet.
They explain
to Alex that the secret society seeks to exploit this power for their
own ends. Both Alex and the reader then expects the story to escalate
towards some apocalyptic threat that needs to be stopped, but the
coven reveals this is far from the case. For years they have
carefully manipulated the most self-centred and short-sighted
individuals into reaching the highest echelons of the cult. Their
rationale being that the power will not be used for anything other
than petty personal gain. Safer that way, than in the hands of a
charismatic politician or corporate billionaire.
After so
many stories of mysterious goings on and enigmatic ritual,
Strangehaven reveals that it's greatest villains are little more than
pathetic middle-aged men. No ancient evil or grand conspiracy. Just a
bunch of folks who want the nicest seat in the pub or the flashiest
car in town.
In the end,
this is what Strangehaven is really all about. That sometimes the
most mystical or surreal parts of our lives happen for the blandest
of reasons. A liminal space is, at the end of the day, just a
perfectly normal place. Strangehaven, in a lot of ways, feels like
the Wizard of Oz having his curtain thrown back, except the wizard is
the whole town.
That being
said, at the end of volume three the town's conflicts and betrayals
are only just beginning to reach their boiling point, and greater
mysteries have yet to be revealed. The story continues into colour
strips serialised in Meanwhile... magazine, and I suspect
Millidge will play coy right down to the wire on what exactly is
mystical and what is mere artifice. The uncanny has yet to be fully
reckoned with.
Strangehaven
is easily one of the greatest comics I have ever read and heartily
recommend it to anyone who loves comics. The story behind it's
creation and publication history is also equally fascinating, as
explored in a recent video by You-tuber In Praise of Shadows that you can watch here. Millidge has said that he plans to conclude the story
at the end of volume four, but also that his original plan for the
comic was for it to run for years and years.
Whichever
becomes the case, it's always safe to say that when it comes to
Strangehaven, it's best to expect the unexpected.
---------------------------------------------------------
Jack
Harvey 2022. Strangehaven (c) Gary Spencer Millidge. Images used
under Fair Use.